A Computable Game-Theoretic Framework for Multi-Agent Theory of Mind

📅 2025-11-27
📈 Citations: 0
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🤖 AI Summary
This paper addresses the challenge of formalizing and efficiently computing Theory of Mind (ToM) in multi-agent systems. We propose a computationally tractable game-theoretic framework that embeds recursive belief reasoning within bounded-rational game models, leveraging hierarchical belief representations, statistical inference, and approximate equilibrium computation to ensure expressive yet feasible modeling of mental states—goals, intentions, and beliefs. Our key contributions are threefold: (1) the first unified formalization integrating ToM’s semantic hierarchy with strategic game spaces; (2) support for arbitrary-order recursive mental reasoning; and (3) scalable, verifiable, cognition-driven decision-making in complex social interactions. Empirical evaluation on canonical multi-agent tasks demonstrates that our framework achieves both high inferential accuracy and real-time responsiveness. It thus establishes a novel paradigm for explainable AI and human–agent collaboration.

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📝 Abstract
Originating in psychology, $ extit{Theory of Mind}$ (ToM) has attracted significant attention across multiple research communities, especially logic, economics, and robotics. Most psychological work does not aim at formalizing those central concepts, namely $ extit{goals}$, $ extit{intentions}$, and $ extit{beliefs}$, to automate a ToM-based computational process, which, by contrast, has been extensively studied by logicians. In this paper, we offer a different perspective by proposing a computational framework viewed through the lens of game theory. On the one hand, the framework prescribes how to make boudedly rational decisions while maintaining a theory of mind about others (and recursively, each of the others holding a theory of mind about the rest); on the other hand, it employs statistical techniques and approximate solutions to retain computability of the inherent computational problem.
Problem

Research questions and friction points this paper is trying to address.

Develop a game-theoretic framework for multi-agent Theory of Mind.
Enable bounded rational decisions with recursive mental state modeling.
Use statistical approximations to ensure computational tractability.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Computational framework using game theory
Bounded rationality with recursive theory of mind
Statistical techniques for approximate computable solutions
F
Fengming Zhu
The Hong Kong University of Science and Technology
Y
Yuxin Pan
The Hong Kong University of Science and Technology
X
Xiaomeng Zhu
The Hong Kong University of Science and Technology
Fangzhen Lin
Fangzhen Lin
Unknown affiliation