FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting

📅 2025-11-28
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing Gaussian splatting texture rendering employs uniform grid sampling, which fails to adapt to local visual complexity—resulting in loss of high-frequency detail and wasteful oversampling in smooth regions. To address this, we propose a frequency-aligned, complexity-aware reparameterization framework: the first to introduce adaptive sampling theory into 2D Gaussian lattice texture modeling. Our method employs a learnable deformation field to dynamically modulate sampling density across the texture domain, with Jacobian regularization ensuring differentiability and geometric consistency. This enables non-uniform, visual-frequency-driven texture resource allocation on a fixed-resolution parameter grid. Experiments demonstrate that, under identical parameter budgets, our approach significantly improves high-frequency detail reconstruction, reduces redundant sampling, enhances texture space utilization, and maintains real-time rendering performance.

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📝 Abstract
Realistic scene appearance modeling has advanced rapidly with Gaussian Splatting, which enables real-time, high-quality rendering. Recent advances introduced per-primitive textures that incorporate spatial color variations within each Gaussian, improving their expressiveness. However, texture-based Gaussians parameterize appearance with a uniform per-Gaussian sampling grid, allocating equal sampling density regardless of local visual complexity. This leads to inefficient texture space utilization, where high-frequency regions are under-sampled and smooth regions waste capacity, causing blurred appearance and loss of fine structural detail. We introduce FACT-GS, a Frequency-Aligned Complexity-aware Texture Gaussian Splatting framework that allocates texture sampling density according to local visual frequency. Grounded in adaptive sampling theory, FACT-GS reformulates texture parameterization as a differentiable sampling-density allocation problem, replacing the uniform textures with a learnable frequency-aware allocation strategy implemented via a deformation field whose Jacobian modulates local sampling density. Built on 2D Gaussian Splatting, FACT-GS performs non-uniform sampling on fixed-resolution texture grids, preserving real-time performance while recovering sharper high-frequency details under the same parameter budget.
Problem

Research questions and friction points this paper is trying to address.

Optimizes texture sampling density for Gaussian splatting
Addresses inefficient texture space utilization in rendering
Enhances high-frequency detail preservation in real-time graphics
Innovation

Methods, ideas, or system contributions that make the work stand out.

Frequency-aligned texture sampling density allocation
Differentiable sampling-density allocation via deformation field
Non-uniform sampling on fixed-resolution texture grids
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Tianhao Xie
Concordia University, Montréal, Canada
L
Linlian Jiang
Concordia University, Montréal, Canada
Xinxin Zuo
Xinxin Zuo
Concordia University
Deep LearningComputer VisionMultimediaComputer Graphics
Y
Yang Wang
Concordia University, Montréal, Canada, Mila, Montréal, Canada
Tiberiu Popa
Tiberiu Popa
Associate Professor, Concordia University, Montreal, Canada
Computer Graphics