When W4A4 Breaks Camouflaged Object Detection: Token-Group Dual-Constraint Activation Quantization

📅 2026-04-18
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🤖 AI Summary
This work addresses the severe degradation of object boundary details in 4-bit activation quantization for camouflaged object detection (COD), caused by background-dominated tokens skewing the shared activation range and pushing critical features into the zero quantization bin. It is the first to identify this token-local bottleneck inherent to low-bit quantization in COD tasks. To mitigate this, the authors propose COD-TDQ, which employs Direct-Sum Token grouping to assign localized scales, thereby suppressing cross-token range dominance, and introduces a Dual-Constraint Range Projection mechanism that jointly optimizes the clipping range to balance step size–discretization ratio and zero-bin quality. Without requiring retraining, COD-TDQ achieves consistent gains across four COD benchmarks and two backbone architectures, improving the Sα metric by over 0.12 compared to state-of-the-art quantization methods and substantially enhancing 4-bit inference performance.

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Application Category

📝 Abstract
Camouflaged object detection (COD) segments objects that intentionally blend with the background, so predictions depend on subtle texture and boundary cues. COD is often needed under tight on-device memory and latency budgets, making low-bit inference highly desirable. However, COD is unusually hard to quantify aggressively. We study post-training W4A4 quantization of Transformer-based COD and find a task-specific cliff: heavy-tailed background tokens dominate a shared activation range, inflating the step size and pushing weak-but-structured boundary cues into the zero bin. This exposes a token-local bottleneck -- remove cross-token range domination and bound the zero-bin mass under 4-bit activations. To address this, we introduce COD-TDQ, a COD-aware Token-group Dual-constraint activation Quantization method. COD-TDQ addresses this token-local bottleneck with two coupled steps: Direct-Sum Token-Group (DSTG) assigns token-group scales to suppress cross-token range domination, and Dual-Constraint Range Projection (DCRP) projects each token-group clip range to keep the step-to-dispersion ratio and the zero-bin mass bounded. Across four COD benchmarks and two baseline models (CFRN and ESCNet), COD-TDQ consistently achieves an Sαscore more than 0.12 higher than that of the state-of-the-art quantization method without retraining. The code will be released.
Problem

Research questions and friction points this paper is trying to address.

Camouflaged Object Detection
Low-bit Quantization
Activation Quantization
Token-level Bottleneck
W4A4
Innovation

Methods, ideas, or system contributions that make the work stand out.

Camouflaged Object Detection
W4A4 Quantization
Token-Group Quantization
Activation Quantization
Zero-Bin Suppression
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