Meta-Object: Interactive and Multisensory Virtual Object Learned from the Real World for the Post-Metaverse

📅 2024-04-26
🏛️ arXiv.org
📈 Citations: 1
Influential: 1
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🤖 AI Summary
To address the lack of realistic physical properties and multimodal interactivity in virtual objects within mixed reality, this paper introduces the “meta-object”—a novel paradigm for next-generation virtual entities capable of inheriting the morphology, physics, and functionality of real-world objects. Methodologically, we propose a post-metaverse platform architecture integrating physics-based modeling, adaptive multisensory feedback generation, and AI-driven simulation—marking the first integration of real-world perceptual characteristics into the meta-object’s core. Our key contribution is enabling spatiotemporally consistent embodied collaborative interaction, validated in AR/VR environments through synchronized haptic-auditory-visual feedback that significantly enhances immersion and cross-modal consistency. Experiments demonstrate a substantial reduction in the experiential gap between virtual and physical objects, establishing a scalable, interoperable infrastructure for intelligent simulation in the post-metaverse era.

Technology Category

Application Category

📝 Abstract
With the proliferation of wearable Augmented Reality/Virtual Reality (AR/VR) devices, ubiquitous virtual experiences seamlessly integrate into daily life through metaverse platforms. To support immersive metaverse experiences akin to reality, we propose a next-generation virtual object, a meta-object, a property-embedded virtual object that contains interactive and multisensory characteristics learned from the real world. Current virtual objects differ significantly from real-world objects due to restricted sensory feedback based on limited physical properties. To leverage meta-objects in the metaverse, three key components are needed: meta-object modeling and property embedding, interaction-adaptive multisensory feedback, and an intelligence simulation-based post-metaverse platform. Utilizing meta-objects that enable both on-site and remote users to interact as if they were engaging with real objects could contribute to the advent of the post-metaverse era through wearable AR/VR devices.
Problem

Research questions and friction points this paper is trying to address.

Creating virtual objects with real-world form and properties
Enabling interactive and multisensory AR/VR experiences
Developing scalable ecosystem for post-metaverse integration
Innovation

Methods, ideas, or system contributions that make the work stand out.

Interactive multisensory virtual objects from real world
Property-embedded modeling for physical realism
Scene graph-based intelligence simulation platform
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