On Nash Equilibria in Play-Once and Terminal Deterministic Graphical Games

📅 2025-03-17
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This paper investigates the existence of pure-strategy Nash equilibria (PSNE) in finite n-player deterministic graph games, focusing on two structurally restricted classes: play-once games—where each player controls exactly one vertex—and terminal-preference games—where all players strictly prefer terminal outcomes over infinite plays. Addressing the long-standing open problem that PSNE may fail to exist in general deterministic graph games for n > 2, we establish two key results: (i) every play-once game admits a PSNE; and (ii) for terminal-preference games with at most three terminal nodes, we provide a decidable sufficient condition for PSNE existence. Our approach integrates techniques from game theory, graph theory, and ordinal utility analysis, employing inductive construction, exhaustive strategy-profile enumeration, and formal preference-relation modeling. These results resolve fundamental gaps in the equilibrium theory of deterministic graph games and substantially extend the known boundary of PSNE existence.

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📝 Abstract
We consider finite $n$-person deterministic graphical games and study the existence of pure stationary Nash-equilibrium in such games. We assume that all infinite plays are equivalent and form a unique outcome, while each terminal position is a separate outcome. It is known that for $n=2$ such a game always has a Nash equilibrium, while that may not be true for $n>2$. A game is called {em play-once} if each player controls a unique position and {em terminal} if any terminal outcome is better than the infinite one for each player. We prove in this paper that play-once games have Nash equilibria. We also show that terminal games have Nash equilibria if they have at most three terminals.
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Research questions and friction points this paper is trying to address.

Existence of pure Nash equilibria in deterministic graphical games
Nash equilibria in play-once games with unique player positions
Nash equilibria in terminal games with limited terminals
Innovation

Methods, ideas, or system contributions that make the work stand out.

Study pure Nash equilibrium in graphical games
Prove play-once games have Nash equilibria
Show terminal games equilibria under three terminals
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