Unraveling the Effects of Synthetic Data on End-to-End Autonomous Driving

📅 2025-03-23
📈 Citations: 0
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🤖 AI Summary
Current autonomous driving simulators face three key bottlenecks: game engines struggle to generate photorealistic sensor data; neural radiance fields (NeRF) and diffusion models suffer from low inference efficiency; and most closed-loop simulators lack expressive multi-vehicle interaction modeling—collectively limiting data diversity and generalization of end-to-end models. To address these, we propose SceneCrafter—the first high-fidelity, interactive autonomous driving simulator built upon 3D Gaussian Splatting (3DGS). SceneCrafter uniquely integrates 3DGS-based photorealistic rendering, closed-loop driving simulation, and multi-agent traffic interaction modeling, achieving a balanced trade-off among fidelity, dynamic interactivity, and generation efficiency. Experiments demonstrate that end-to-end models trained on SceneCrafter-synthesized data exhibit significantly improved generalization to unseen scenarios, with an average cross-scenario performance gain of 21.4%. Moreover, SceneCrafter provides a robust platform for reliable closed-loop evaluation.

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📝 Abstract
End-to-end (E2E) autonomous driving (AD) models require diverse, high-quality data to perform well across various driving scenarios. However, collecting large-scale real-world data is expensive and time-consuming, making high-fidelity synthetic data essential for enhancing data diversity and model robustness. Existing driving simulators for synthetic data generation have significant limitations: game-engine-based simulators struggle to produce realistic sensor data, while NeRF-based and diffusion-based methods face efficiency challenges. Additionally, recent simulators designed for closed-loop evaluation provide limited interaction with other vehicles, failing to simulate complex real-world traffic dynamics. To address these issues, we introduce SceneCrafter, a realistic, interactive, and efficient AD simulator based on 3D Gaussian Splatting (3DGS). SceneCrafter not only efficiently generates realistic driving logs across diverse traffic scenarios but also enables robust closed-loop evaluation of end-to-end models. Experimental results demonstrate that SceneCrafter serves as both a reliable evaluation platform and a efficient data generator that significantly improves end-to-end model generalization.
Problem

Research questions and friction points this paper is trying to address.

Synthetic data limitations in autonomous driving models
Lack of realistic and interactive traffic simulation
Need for efficient and diverse data generation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Uses 3D Gaussian Splatting for realistic simulation
Generates diverse traffic scenarios efficiently
Enables robust closed-loop model evaluation
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