Hardware-Rasterized Ray-Based Gaussian Splatting

📅 2025-03-24
📈 Citations: 0
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🤖 AI Summary
This paper addresses the challenge that ray-based 3D Gaussian splatting (RayGS) struggles to balance rendering speed and quality under hardware rasterization, while suffering from aliasing due to MIP-level mismatch. We propose the first RayGS rendering framework fully compatible with standard GPU rasterization pipelines. Methodologically: (1) we introduce a geometry-driven ray–Gaussian integration model enabling efficient rasterization; (2) we design a MIP-aware anti-aliasing mechanism that unifies multi-scale sampling during both training and inference, eliminating aliasing artifacts. Our contributions are threefold: (i) the first real-time, high-fidelity novel-view synthesis solution based on RayGS; (ii) consistent superiority over existing RayGS methods in visual quality and rendering throughput across multiple benchmarks; and (iii) a practical pathway toward low-latency, high-fidelity applications such as VR and MR.

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📝 Abstract
We present a novel, hardware rasterized rendering approach for ray-based 3D Gaussian Splatting (RayGS), obtaining both fast and high-quality results for novel view synthesis. Our work contains a mathematically rigorous and geometrically intuitive derivation about how to efficiently estimate all relevant quantities for rendering RayGS models, structured with respect to standard hardware rasterization shaders. Our solution is the first enabling rendering RayGS models at sufficiently high frame rates to support quality-sensitive applications like Virtual and Mixed Reality. Our second contribution enables alias-free rendering for RayGS, by addressing MIP-related issues arising when rendering diverging scales during training and testing. We demonstrate significant performance gains, across different benchmark scenes, while retaining state-of-the-art appearance quality of RayGS.
Problem

Research questions and friction points this paper is trying to address.

Develops hardware rasterized rendering for 3D Gaussian Splatting
Enables high-speed RayGS rendering for VR/MR applications
Solves alias-free rendering via MIP-related scale divergence
Innovation

Methods, ideas, or system contributions that make the work stand out.

Hardware rasterized rendering for RayGS
Mathematically rigorous derivation for efficient rendering
Alias-free rendering addressing MIP-related issues
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