MultiNash-PF: A Particle Filtering Approach for Computing Multiple Local Generalized Nash Equilibria in Trajectory Games

📅 2024-10-07
🏛️ arXiv.org
📈 Citations: 0
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🤖 AI Summary
Multimodal decision-making in human–robot interaction (HRI) for multi-robot systems involves heterogeneous interaction patterns, necessitating models that capture multiple stable coordination outcomes. Method: We propose a constrained potential trajectory game (CPTG) model, wherein heterogeneous interaction modes are characterized by multiple local generalized Nash equilibria (GNEs). To efficiently solve the nonconvex, multimodal potential function and identify multiple GNEs, we introduce implicit particle filtering into the potential game framework—enabling scalable, real-time search over multiple local minima of the latent potential. This is further integrated with nonconvex trajectory optimization and local GNE refinement to enhance convergence. Contribution/Results: Our method reduces computational latency by 50% over baselines and, for the first time in real-world HRI scenarios, achieves millisecond-scale multimodal intent inference and conflict resolution.

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📝 Abstract
Modern robotic systems frequently engage in complex multi-agent interactions, many of which are inherently multi-modal, meaning they can lead to multiple distinct outcomes. To interact effectively, robots must recognize the possible interaction modes and adapt to the one preferred by other agents. In this work, we propose an efficient algorithm for capturing the multimodality in multi-agent interactions. We leverage a game-theoretic planner to model interaction outcomes as equilibria where emph{each equilibrium} corresponds to a distinct interaction emph{mode}. We then develop an efficient algorithm to identify all the equilibria, allowing robots to reason about multiple interaction modes. More specifically, we formulate interactive planning as Constrained Potential Trajectory Games (CPTGs) and model interaction outcomes by local Generalized Nash equilibria (GNEs) of the game. CPTGs are a class of games for which a local GNE can be found by solving a single constrained optimal control problem where a potential function is minimized. We propose to integrate the potential game approach with implicit particle filtering, a sample-efficient method for non-convex trajectory optimization. We utilize implicit particle filtering to identify the coarse estimates of multiple local minimizers of the game's potential function. MultiNash-PF then refines these estimates with optimization solvers, obtaining different local GNEs. We show through numerical simulations that MultiNash-PF reduces computation time by up to 50% compared to a baseline. We further demonstrate the effectiveness of our algorithm in real-world human-robot interaction scenarios, where it successfully accounts for the multi-modal nature of interactions and resolves potential conflicts in real-time.
Problem

Research questions and friction points this paper is trying to address.

Computes multiple local Generalized Nash Equilibria in trajectory games
Identifies distinct interaction modes in multi-agent robotic systems
Reduces computation time for real-time human-robot interaction scenarios
Innovation

Methods, ideas, or system contributions that make the work stand out.

Particle filtering for multi-agent trajectory games
Potential game approach with implicit optimization
Efficient local Generalized Nash equilibria computation
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