Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes

📅 2024-10-31
🏛️ arXiv.org
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
To address the challenge of jointly modeling objects and water media in underwater 3D scenes, this paper proposes a water-object co-optimized hybrid representation: an implicit Neural Water Field (NWF) encodes spatially varying water parameters, while explicit 3D Gaussian Splatting (3DGS) represents object geometry and appearance; both are jointly optimized via a physics-driven underwater imaging model. Key innovations include a pseudo-depth-guided geometric optimization mechanism for enhanced reconstruction accuracy and support for water-removal-based photorealistic appearance recovery. Evaluated on synthetic and real-world datasets, our method achieves superior rendering quality over state-of-the-art approaches and accelerates inference by 410×. For underwater image restoration, it significantly outperforms existing de-watering methods in color correction, fine-detail preservation, and robustness.

Technology Category

Application Category

📝 Abstract
Representing underwater 3D scenes is a valuable yet complex task, as attenuation and scattering effects during underwater imaging significantly couple the information of the objects and the water. This coupling presents a significant challenge for existing methods in effectively representing both the objects and the water medium simultaneously. To address this challenge, we propose Aquatic-GS, a hybrid 3D representation approach for underwater scenes that effectively represents both the objects and the water medium. Specifically, we construct a Neural Water Field (NWF) to implicitly model the water parameters, while extending the latest 3D Gaussian Splatting (3DGS) to model the objects explicitly. Both components are integrated through a physics-based underwater image formation model to represent complex underwater scenes. Moreover, to construct more precise scene geometry and details, we design a Depth-Guided Optimization (DGO) mechanism that uses a pseudo-depth map as auxiliary guidance. After optimization, Aquatic-GS enables the rendering of novel underwater viewpoints and supports restoring the true appearance of underwater scenes, as if the water medium were absent. Extensive experiments on both simulated and real-world datasets demonstrate that Aquatic-GS surpasses state-of-the-art underwater 3D representation methods, achieving better rendering quality and real-time rendering performance with a 410x increase in speed. Furthermore, regarding underwater image restoration, Aquatic-GS outperforms representative dewatering methods in color correction, detail recovery, and stability. Our models, code, and datasets can be accessed at https://aquaticgs.github.io.
Problem

Research questions and friction points this paper is trying to address.

Modeling underwater 3D scenes with object-water coupling
Integrating implicit water and explicit object representations
Enhancing underwater scene rendering and restoration accuracy
Innovation

Methods, ideas, or system contributions that make the work stand out.

Hybrid 3D representation with Neural Water Field
Depth-Guided Optimization for precise geometry
Physics-based underwater image formation model
🔎 Similar Papers
No similar papers found.
S
Shaohua Liu
School of Astronautics, Beihang University, Beijing 100191, China; Shenyuan Honors College, Beihang University, Beijing 100191, China
Junzhe Lu
Junzhe Lu
Tsinghua University
computer visiongenerative modeling
Z
Zuoya Gu
School of Astronautics, Beihang University, Beijing 100191, China
J
Jiajun Li
School of Astronautics, Beihang University, Beijing 100191, China
Y
Yue Deng
School of Astronautics, Beihang University, Beijing 100191, China