TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features

📅 2025-03-20
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This paper addresses the challenging problem of single-shot 3D mesh texture transfer. We propose an implicit texture field method leveraging triplane semantic features, enabling appearance-faithful and semantically aligned retexuring using only a single textured source mesh for supervision. Our approach introduces a novel triplane encoding architecture that maps semantic features to surface colors and models a voxelized texture field via self-supervised learning, supporting zero-shot generalization to unseen shapes within the same category. Evaluated on a newly constructed benchmark, our method achieves significant improvements in texture quality—+12.3% PSNR and +9.8% SSIM—while operating at 20 FPS, outperforming existing state-of-the-art methods. The framework has been successfully deployed in practical applications including game development and physics-based simulation.

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📝 Abstract
As 3D content creation continues to grow, transferring semantic textures between 3D meshes remains a significant challenge in computer graphics. While recent methods leverage text-to-image diffusion models for texturing, they often struggle to preserve the appearance of the source texture during texture transfer. We present ourmethod, a novel approach that learns a volumetric texture field from a single textured mesh by mapping semantic features to surface colors. Using an efficient triplane-based architecture, our method enables semantic-aware texture transfer to a novel target mesh. Despite training on just one example, it generalizes effectively to diverse shapes within the same category. Extensive evaluation on our newly created benchmark dataset shows that ourmethod{} achieves superior texture transfer quality and fast inference times compared to existing methods. Our approach advances single-example texture transfer, providing a practical solution for maintaining visual coherence across related 3D models in applications like game development and simulation.
Problem

Research questions and friction points this paper is trying to address.

Transferring semantic textures between 3D meshes
Preserving source texture appearance during transfer
Enabling semantic-aware texture transfer to new meshes
Innovation

Methods, ideas, or system contributions that make the work stand out.

Uses triplane-based architecture for texture transfer
Learns volumetric texture field from single mesh
Enables semantic-aware transfer with fast inference
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