Improving Regret Approximation for Unsupervised Dynamic Environment Generation

📅 2026-01-21
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🤖 AI Summary
This work addresses the challenge in unsupervised environment design (UED) where existing methods struggle to generate effective training curricula that enhance the generalization of reinforcement learning agents under complex environmental parameters, primarily due to poor credit assignment and inaccurate regret approximation. To overcome these limitations, we propose DEGen, a dynamic environment generation framework that introduces a novel regret approximation metric termed Maximised Negative Advantage (MNA). MNA provides denser and more informative reward signals to the generator, enabling more accurate identification of high-difficulty levels. By integrating MNA into DEGen, the framework substantially improves credit assignment during curriculum generation. Empirical results demonstrate that DEGen consistently outperforms state-of-the-art UED methods in large-scale environments, achieving significant gains in zero-shot performance and generalization capability.

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📝 Abstract
Unsupervised Environment Design (UED) seeks to automatically generate training curricula for reinforcement learning (RL) agents, with the goal of improving generalisation and zero-shot performance. However, designing effective curricula remains a difficult problem, particularly in settings where small subsets of environment parameterisations result in significant increases in the complexity of the required policy. Current methods struggle with a difficult credit assignment problem and rely on regret approximations that fail to identify challenging levels, both of which are compounded as the size of the environment grows. We propose Dynamic Environment Generation for UED (DEGen) to enable a denser level generator reward signal, reducing the difficulty of credit assignment and allowing for UED to scale to larger environment sizes. We also introduce a new regret approximation, Maximised Negative Advantage (MNA), as a significantly improved metric to optimise for, that better identifies more challenging levels. We show empirically that MNA outperforms current regret approximations and when combined with DEGen, consistently outperforms existing methods, especially as the size of the environment grows. We have made all our code available here: https://github.com/HarryMJMead/Dynamic-Environment-Generation-for-UED.
Problem

Research questions and friction points this paper is trying to address.

Unsupervised Environment Design
Regret Approximation
Credit Assignment
Reinforcement Learning
Curriculum Generation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Unsupervised Environment Design
Regret Approximation
Maximised Negative Advantage
Dynamic Environment Generation
Reinforcement Learning
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