🤖 AI Summary
Traditional game engines rely on pre-authored assets, severely constraining creative expression and inflating development costs.
Method: This paper proposes a generative game engine (GGE) grounded in interactive generative video (IGV), enabling dynamic, infinite, physically consistent, and user-controllable world generation. We formally define the IGV-driven GGE paradigm for the first time and introduce a five-dimensional capability framework—encompassing content generation, physics modeling, interactive control, long-term memory, and causal reasoning—alongside an L0–L4 progressive maturity roadmap. Technically, we integrate diffusion models, world models, embodied interaction interfaces, neural memory mechanisms, and structured causal inference.
Contribution/Results: The work delivers a comprehensive GGE architectural blueprint and implementation pathway, establishing an AI-native game development paradigm that shifts game creation from “hand-crafted authoring” to “organic, adaptive growth.”
📝 Abstract
Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual environments, present an opportunity to revolutionize game creation. In this position paper, we propose Interactive Generative Video (IGV) as the foundation for Generative Game Engines (GGE), enabling unlimited novel content generation in next-generation gaming. GGE leverages IGV's unique strengths in unlimited high-quality content synthesis, physics-aware world modeling, user-controlled interactivity, long-term memory capabilities, and causal reasoning. We present a comprehensive framework detailing GGE's core modules and a hierarchical maturity roadmap (L0-L4) to guide its evolution. Our work charts a new course for game development in the AI era, envisioning a future where AI-powered generative systems fundamentally reshape how games are created and experienced.