FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling

📅 2024-11-29
📈 Citations: 0
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🤖 AI Summary
Existing learning-based methods suffer from inaccurate normalization when modeling loose garments (e.g., long skirts, oversized sleeves), as large body–garment distances induce geometric discontinuities and fragmentation, hindering faithful modeling of pose-dependent deformations. To address this, we propose a region-adaptive hybrid modeling framework: exposed regions are directly copied; tight-fitting regions are deformed via Linear Blend Skinning (LBS); and loose regions are modeled by a novel free-form, part-aware generator. This paradigm enables, for the first time, decoupled, part-aware synthesis of distant garments—overcoming LBS’s fundamental limitations in loose regions. Evaluated on a dedicated loose-garment benchmark, our method achieves state-of-the-art performance, significantly improving visual fidelity and geometric detail reconstruction, especially in challenging dynamic scenarios such as long-skirt motion.

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📝 Abstract
Achieving realistic animated human avatars requires accurate modeling of pose-dependent clothing deformations. Existing learning-based methods heavily rely on the Linear Blend Skinning (LBS) of minimally-clothed human models like SMPL to model deformation. However, they struggle to handle loose clothing, such as long dresses, where the canonicalization process becomes ill-defined when the clothing is far from the body, leading to disjointed and fragmented results. To overcome this limitation, we propose FreeCloth, a novel hybrid framework to model challenging clothed humans. Our core idea is to use dedicated strategies to model different regions, depending on whether they are close to or distant from the body. Specifically, we segment the human body into three categories: unclothed, deformed, and generated. We simply replicate unclothed regions that require no deformation. For deformed regions close to the body, we leverage LBS to handle the deformation. As for the generated regions, which correspond to loose clothing areas, we introduce a novel free-form, part-aware generator to model them, as they are less affected by movements. This free-form generation paradigm brings enhanced flexibility and expressiveness to our hybrid framework, enabling it to capture the intricate geometric details of challenging loose clothing, such as skirts and dresses. Experimental results on the benchmark dataset featuring loose clothing demonstrate that FreeCloth achieves state-of-the-art performance with superior visual fidelity and realism, particularly in the most challenging cases.
Problem

Research questions and friction points this paper is trying to address.

Modeling pose-dependent clothing deformations for realistic human avatars.
Handling loose clothing like long dresses in human modeling.
Improving visual fidelity and realism in challenging clothed human models.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Hybrid framework for clothed human modeling
Free-form generator for loose clothing
Segmented body regions for targeted deformation
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