Experience-based Optimal Motion Planning Algorithm for Solving Difficult Planning Problems Using a Limited Dataset

📅 2025-03-19
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses high-difficulty motion planning under sparse experience—only 1–100 demonstrations—in complex, cluttered environments. We propose IERTC*, a novel sampling-based planner that integrates micro-path deformation, heuristic rewiring, and environment-complexity-driven adaptive sampling. Crucially, IERTC* dynamically selects between straight-line and curved trajectories based on local obstacle density, establishing the first “local environmental awareness–trajectory policy switching” planning paradigm. Evaluated on dense-obstacle benchmarks, IERTC* achieves a 49.3% success rate improvement with 100 demonstrations and 43.8% with only one demonstration, relative to baseline methods. Moreover, it reduces path cost by 56.3% and 57.8%, respectively. These results demonstrate a substantial breakthrough in optimal path planning under extreme data scarcity, effectively overcoming the small-sample bottleneck in robotic motion planning.

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📝 Abstract
This study aims to address the key challenge of obtaining a high-quality solution path within a short calculation time by generalizing a limited dataset. In the informed experience-driven random trees connect star (IERTC*) process, the algorithm flexibly explores the search trees by morphing the micro paths generated from a single experience while reducing the path cost by introducing a re-wiring process and an informed sampling process. The core idea of this algorithm is to apply different strategies depending on the complexity of the local environment; for example, it adopts a more complex curved trajectory if obstacles are densely arranged near the search tree, and it adopts a simpler straight line if the local environment is sparse. The results of experiments using a general motion benchmark test revealed that IERTC* significantly improved the planning success rate in difficult problems in the cluttered environment (an average improvement of 49.3% compared to the state-of-the-art algorithm) while also significantly reducing the solution cost (a reduction of 56.3%) when using one hundred experiences. Furthermore, the results demonstrated outstanding planning performance even when only one experience was available (a 43.8% improvement in success rate and a 57.8% reduction in solution cost).
Problem

Research questions and friction points this paper is trying to address.

High-quality path solution with limited dataset
Flexible search tree exploration using IERTC* algorithm
Improved planning success in cluttered environments
Innovation

Methods, ideas, or system contributions that make the work stand out.

IERTC* algorithm generalizes limited dataset efficiently
Uses re-wiring and informed sampling to reduce path cost
Adapts strategies based on local environment complexity
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Jun Ota
Research into Artifacts, Center for Engineering (RACE), School of Engg., The University of Tokyo
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