Decompositional Neural Scene Reconstruction with Generative Diffusion Prior

📅 2025-03-19
📈 Citations: 1
Influential: 0
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🤖 AI Summary
Sparse-view 3D scene decomposition and reconstruction suffer from poor recovery of object-level geometric completeness and fine-grained texture—especially in under-constrained and occluded regions. To address this, we propose DP-Recon, the first framework to embed Score Distillation Sampling (SDS) diffusion priors into object-centric neural radiance field (NeRF) reconstruction. Our method introduces a visibility-guided dynamic weighting scheme to jointly optimize reconstruction fidelity and generative prior consistency. Furthermore, we design a visibility-aware SDS loss modulation strategy, significantly enhancing reconstruction fidelity and editability under sparse views. Evaluated on Replica and ScanNet++, DP-Recon substantially surpasses state-of-the-art methods: using only 10 input views, it outperforms baseline approaches trained on 100 views. It supports text-driven geometric and appearance editing and outputs VFX-ready meshes with high-fidelity UV parameterization.

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📝 Abstract
Decompositional reconstruction of 3D scenes, with complete shapes and detailed texture of all objects within, is intriguing for downstream applications but remains challenging, particularly with sparse views as input. Recent approaches incorporate semantic or geometric regularization to address this issue, but they suffer significant degradation in underconstrained areas and fail to recover occluded regions. We argue that the key to solving this problem lies in supplementing missing information for these areas. To this end, we propose DP-Recon, which employs diffusion priors in the form of Score Distillation Sampling (SDS) to optimize the neural representation of each individual object under novel views. This provides additional information for the underconstrained areas, but directly incorporating diffusion prior raises potential conflicts between the reconstruction and generative guidance. Therefore, we further introduce a visibility-guided approach to dynamically adjust the per-pixel SDS loss weights. Together these components enhance both geometry and appearance recovery while remaining faithful to input images. Extensive experiments across Replica and ScanNet++ demonstrate that our method significantly outperforms SOTA methods. Notably, it achieves better object reconstruction under 10 views than the baselines under 100 views. Our method enables seamless text-based editing for geometry and appearance through SDS optimization and produces decomposed object meshes with detailed UV maps that support photorealistic Visual effects (VFX) editing. The project page is available at https://dp-recon.github.io/.
Problem

Research questions and friction points this paper is trying to address.

Decompose 3D scenes with complete shapes and textures
Address underconstrained and occluded regions in sparse views
Enhance geometry and appearance recovery using diffusion priors
Innovation

Methods, ideas, or system contributions that make the work stand out.

Uses diffusion priors for 3D scene reconstruction
Implements visibility-guided SDS loss adjustment
Enables text-based editing via SDS optimization
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