DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning

📅 2025-03-19
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing autoregressive methods for 3D triangular mesh generation suffer from inherent limitations in maximum face count and topological incompleteness, compromising both geometric fidelity and fine-grained detail. To address this, we propose the first framework tailored for high-quality autoregressive triangular mesh generation. Our approach (1) introduces Direct Preference Optimization (DPO) to 3D generation—novelly integrating human aesthetic judgments with geometric metrics to construct preference pairs; (2) designs a vertex-aware triangular mesh tokenization strategy coupled with an efficient pretraining paradigm; and (3) enables dual-modality conditional modeling from both point clouds and images. Extensive experiments demonstrate that our method achieves state-of-the-art performance across topological correctness, geometric accuracy, and visual quality, significantly alleviating face-count constraints and structural incompleteness.

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📝 Abstract
Triangle meshes play a crucial role in 3D applications for efficient manipulation and rendering. While auto-regressive methods generate structured meshes by predicting discrete vertex tokens, they are often constrained by limited face counts and mesh incompleteness. To address these challenges, we propose DeepMesh, a framework that optimizes mesh generation through two key innovations: (1) an efficient pre-training strategy incorporating a novel tokenization algorithm, along with improvements in data curation and processing, and (2) the introduction of Reinforcement Learning (RL) into 3D mesh generation to achieve human preference alignment via Direct Preference Optimization (DPO). We design a scoring standard that combines human evaluation with 3D metrics to collect preference pairs for DPO, ensuring both visual appeal and geometric accuracy. Conditioned on point clouds and images, DeepMesh generates meshes with intricate details and precise topology, outperforming state-of-the-art methods in both precision and quality. Project page: https://zhaorw02.github.io/DeepMesh/
Problem

Research questions and friction points this paper is trying to address.

Overcome limitations in auto-regressive mesh generation methods.
Improve mesh quality and detail through reinforcement learning.
Align mesh generation with human preferences for visual appeal.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Efficient pre-training with novel tokenization algorithm
Reinforcement Learning for human preference alignment
Combines human evaluation with 3D metrics
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