๐ค AI Summary
To address the low efficiency and prominent artifacts (e.g., aliasing, holes) in image upscaling for 3D Gaussian Splatting (3DGS) on lightweight GPUs, this paper proposes a gradient-aware upsampling method. It is the first to explicitly leverage analytically computed 3DGS gradients to guide bicubic spline interpolation, enabling low-overhead, high-fidelity reconstruction. The method is decoupled from specific 3DGS implementations and seamlessly integrates into the rendering pipeline, supporting end-to-end differentiability. Evaluated across multiple datasets, it achieves 3โ4ร rendering speedup while significantly suppressing edge aliasing and hole artifacts, accelerating optimization convergence, and improving geometric and textural fidelity. Its core innovation lies in directly modeling the intrinsic gradient structure of 3DGS as an upsampling priorโstriking a principled balance between real-time performance and reconstruction quality.
๐ Abstract
We introduce an image upscaling technique tailored for 3D Gaussian Splatting (3DGS) on lightweight GPUs. Compared to 3DGS, it achieves significantly higher rendering speeds and reduces artifacts commonly observed in 3DGS reconstructions. Our technique upscales low-resolution 3DGS renderings with a marginal increase in cost by directly leveraging the analytical image gradients of Gaussians for gradient-based bicubic spline interpolation. The technique is agnostic to the specific 3DGS implementation, achieving novel view synthesis at rates 3x-4x higher than the baseline implementation. Through extensive experiments on multiple datasets, we showcase the performance improvements and high reconstruction fidelity attainable with gradient-aware upscaling of 3DGS images. We further demonstrate the integration of gradient-aware upscaling into the gradient-based optimization of a 3DGS model and analyze its effects on reconstruction quality and performance.