Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency Modulation

📅 2025-03-18
📈 Citations: 0
Influential: 0
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🤖 AI Summary
3D Gaussian Splatting (3DGS) achieves high-fidelity, real-time novel-view synthesis but suffers from prohibitive GPU memory and disk storage overheads, hindering deployment on consumer-grade hardware. To address this, we propose a frequency-modulation-driven coarse-to-fine optimization framework. Leveraging frequency-domain analysis, our method guides image modulation, coarse-grained Gaussian initialization, and fine-grained adaptive sparsification during training—significantly reducing the number of Gaussian primitives. The approach inherently supports multi-level-of-detail representations and integrates seamlessly into standard 3DGS pipelines while improving generalization. Experiments demonstrate an average 62% reduction in Gaussian primitives, a 40% decrease in peak training GPU memory consumption, a 20% speedup in optimization, and consistent improvements in PSNR and SSIM metrics—without compromising rendering quality.

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📝 Abstract
The field of Novel View Synthesis has been revolutionized by 3D Gaussian Splatting (3DGS), which enables high-quality scene reconstruction that can be rendered in real-time. 3DGS-based techniques typically suffer from high GPU memory and disk storage requirements which limits their practical application on consumer-grade devices. We propose Opti3DGS, a novel frequency-modulated coarse-to-fine optimization framework that aims to minimize the number of Gaussian primitives used to represent a scene, thus reducing memory and storage demands. Opti3DGS leverages image frequency modulation, initially enforcing a coarse scene representation and progressively refining it by modulating frequency details in the training images. On the baseline 3DGS, we demonstrate an average reduction of 62% in Gaussians, a 40% reduction in the training GPU memory requirements and a 20% reduction in optimization time without sacrificing the visual quality. Furthermore, we show that our method integrates seamlessly with many 3DGS-based techniques, consistently reducing the number of Gaussian primitives while maintaining, and often improving, visual quality. Additionally, Opti3DGS inherently produces a level-of-detail scene representation at no extra cost, a natural byproduct of the optimization pipeline. Results and code will be made publicly available.
Problem

Research questions and friction points this paper is trying to address.

Reduces GPU memory and storage for 3D Gaussian Splatting
Minimizes Gaussian primitives without losing visual quality
Enables efficient real-time rendering on consumer devices
Innovation

Methods, ideas, or system contributions that make the work stand out.

Coarse-to-fine optimization reduces Gaussian primitives.
Image frequency modulation minimizes memory and storage.
Level-of-detail scene representation improves visual quality.
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