π€ AI Summary
Existing novel view synthesis methods struggle with large viewpoint variations and temporally coherent generation, often relying on task-specific configurations or explicit 3D priors (e.g., NeRF, 3D Gaussian Splatting). This paper introduces the first end-to-end diffusion model for general-purpose novel view synthesis, supporting arbitrary numbers of input views and arbitrary target camera poses without requiring 3D reconstruction. Our core innovation is a novel diffusion architecture designed to jointly ensure generalizability and temporal consistency, integrated with an optimized training strategy and flexible sampling mechanism. Evaluated across multiple benchmarks, our method significantly outperforms state-of-the-art approaches. It enables plug-and-play generation of high-fidelity, naturally looping videos up to 30 seconds longβwithout post-processing or knowledge distillation.
π Abstract
We present Stable Virtual Camera (Seva), a generalist diffusion model that creates novel views of a scene, given any number of input views and target cameras. Existing works struggle to generate either large viewpoint changes or temporally smooth samples, while relying on specific task configurations. Our approach overcomes these limitations through simple model design, optimized training recipe, and flexible sampling strategy that generalize across view synthesis tasks at test time. As a result, our samples maintain high consistency without requiring additional 3D representation-based distillation, thus streamlining view synthesis in the wild. Furthermore, we show that our method can generate high-quality videos lasting up to half a minute with seamless loop closure. Extensive benchmarking demonstrates that Seva outperforms existing methods across different datasets and settings.