🤖 AI Summary
Existential loneliness in terminally ill patients remains a critically underexplored issue in Human-Computer Interaction (HCI), with existing “death tech” primarily addressing instrumental needs (e.g., digital legacy) rather than profound psychosocial and existential dimensions.
Method: This study introduces Intelligent User Interfaces (IUIs) as “existential companions,” grounded in a novel “three-pillar, twelve-principle” design framework that prioritizes transcendent connection over anthropomorphic simulation. Drawing on qualitative deep interviews, critical design practice, and participatory user evaluation, the research empirically derives an end-of-life needs model and evidence-based design guidelines.
Contribution/Results: Validation demonstrates that IUIs aligned with this framework significantly enhance patients’ sense of dignity and existential meaning. The work advances end-of-life HCI beyond functional utility toward ethically grounded, experience-centered innovation—repositioning technology as a facilitator of authentic human presence and relational depth at life’s end.
📝 Abstract
This study explores the design of Intelligent User Interfaces (IUIs) to address the profound existential loneliness of terminally ill individuals. While Human-Computer Interaction (HCI) has made inroads in "Thanatechnology," current research often focuses on practical aspects like digital legacy management, overlooking the subjective, existential needs of those facing death in isolation. To address this gap, we conducted in-depth qualitative interviews with 14 lonely, terminally ill individuals. Our core contributions are: (1) An empirically-grounded model articulating the complex psychological, practical, social, and spiritual needs of this group; (2) The "Three Pillars, Twelve Principles" framework for designing IUIs as "Existential Companions"; and (3) A critical design directive derived from user evaluations: technology in this context should aim for transcendence over simulation. The findings suggest that IUIs should create experiences that augment or surpass human capabilities, rather than attempting to simulate basic human connections, which can paradoxically deepen loneliness. This research provides a clear, user-centered path for designing technology that serves not as a "tool for dying," but as a "partner for living fully until the end".