4DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splatting

📅 2026-08-26
📈 Citations: 0
Influential: 0
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🤖 AI Summary
本文提出4DGS-WAM模型,通过4D高斯点云表示法处理动态物体和静态背景,解决2D视觉数据缺乏空间结构的问题。
📝 Abstract
Current world action models (WAMs) typically operate on 2D visual data. These models can achieve exceptional visual quality, but they lack explicit spatial structure for individual objects and repeatedly process redundant background content. Although point clouds can represent the world in 3D space, they can be difficult to align and accumulate across viewpoints. In this paper, we leverage an explicit 4D Gaussian Splatting (4DGS) representation that separately models dynamic objects and the static background of a scene. For dynamic objects, we use a policy model to predict future actor actions and a world model to predict transformations of their observed Gaussian splats. The static background need not be regenerated for future states, as much of it has already been observed in past frames. This forms an object-centric world action model, which we name 4DGS-WAM. It lifts 2D observations into a persistent 4D representation so that previously observed static content can be reused during future prediction. Future-state extrapolation can then focus on modeling the evolution of dynamic objects. Experiments on KITTI-MOT evaluate short-horizon prediction and past reconstruction.
Problem

Research questions and friction points this paper is trying to address.

world action models
2D visual data
spatial structure
point clouds
4D Gaussian Splatting
Innovation

Methods, ideas, or system contributions that make the work stand out.

4D Gaussian Splatting
Object-Centric World Action Model
Dynamic Objects Prediction
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