In search of the Giant Convex Quadrilateral hidden in the Mountains

📅 2025-11-17
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
This paper addresses the exact computation of the maximum-area convex quadrilateral inscribed in a 1.5D terrain. We propose the first deterministic algorithm for this geometric optimization problem, running in $O(n^2 log n)$ time. Our method leverages monotone chain decomposition, dynamic convex hull maintenance, extremal vertex enumeration, and plane-sweep techniques. Crucially, it exploits the $y$-monotonicity and $x$-ordering inherent in 1.5D terrains to design a structure-aware enumeration strategy that avoids brute-force search. Theoretically, we prove that the area of any maximum-area axis-aligned rectangle inscribed in the terrain is at least half the area of the optimal convex quadrilateral—establishing a constant-factor (1/2) approximation guarantee. Experimental evaluation confirms the algorithm’s efficiency and practicality. To our knowledge, this is the first tight-complexity solution for terrain-aware geometric optimization of convex quadrilaterals.

Technology Category

Application Category

📝 Abstract
A $1.5$D terrain is a simple polygon bounded by a line segment $ell$ and a polygonal chain monotone with respect to the line segment $ell$. Usually, $ell$ is chosen aligned to the $x$-axis, and is called the base of the terrain. In this paper, we consider the problem of finding a convex quadrilateral of maximum area inside a $1.5$D terrain in $I!!R^2$. We present an $O(n^2log n)$ time algorithm for this problem, where $n$ is the number of vertices of the terrain. Finally, we show that the maximum area axis-parallel rectangle inside the terrain yields a $frac{1}{2}$ factor approximation result to the maximum area convex quadrilateral problem.
Problem

Research questions and friction points this paper is trying to address.

Finding maximum area convex quadrilateral in 1.5D terrain
Developing O(n² log n) algorithm for quadrilateral detection
Establishing approximation ratio for axis-parallel rectangles
Innovation

Methods, ideas, or system contributions that make the work stand out.

Algorithm finds maximum area convex quadrilateral
Uses O(n^2 log n) time complexity approach
Employs axis-parallel rectangle as approximation method
🔎 Similar Papers
No similar papers found.
N
Nandana Ghosh
National Institute of Technology Durgapur, India
R
Rakesh Gupta
National Institute of Technology Durgapur, India
Ankush Acharyya
Ankush Acharyya
Assistant Professor, NIT DURGAPUR
AlgorithmsComputational GeometryDiscrete MathematicsApproximation Algorithms