DivCon-NeRF: Generating Augmented Rays with Diversity and Consistency for Few-shot View Synthesis

๐Ÿ“… 2025-03-17
๐Ÿ“ˆ Citations: 0
โœจ Influential: 0
๐Ÿ“„ PDF
๐Ÿค– AI Summary
Existing NeRF methods suffer from overfitting, floating artifacts, and appearance distortions in few-shot novel-view synthesis due to sparse input views. To address this, we propose a dual-spherical ray augmentation strategy: geometrically consistent sampling on a surface sphere and stochastic angularโ€“radial sampling on an inner sphere. We further introduce a consistency-aware filtering mechanism based on probabilistic surface-point ordering, enabling balanced ray diversity and geometric plausibility without requiring precise depth priors. Our approach effectively suppresses rendering artifacts and significantly improves reconstruction robustness. Extensive experiments demonstrate state-of-the-art performance on few-shot novel-view synthesis across the Blender, LLFF, and DTU benchmarks.

Technology Category

Application Category

๐Ÿ“ Abstract
Neural Radiance Field (NeRF) has shown remarkable performance in novel view synthesis but requires many multiview images, making it impractical for few-shot scenarios. Ray augmentation was proposed to prevent overfitting for sparse training data by generating additional rays. However, existing methods, which generate augmented rays only near the original rays, produce severe floaters and appearance distortion due to limited viewpoints and inconsistent rays obstructed by nearby obstacles and complex surfaces. To address these problems, we propose DivCon-NeRF, which significantly enhances both diversity and consistency. It employs surface-sphere augmentation, which preserves the distance between the original camera and the predicted surface point. This allows the model to compare the order of high-probability surface points and filter out inconsistent rays easily without requiring the exact depth. By introducing inner-sphere augmentation, DivCon-NeRF randomizes angles and distances for diverse viewpoints, further increasing diversity. Consequently, our method significantly reduces floaters and visual distortions, achieving state-of-the-art performance on the Blender, LLFF, and DTU datasets. Our code will be publicly available.
Problem

Research questions and friction points this paper is trying to address.

Addresses overfitting in few-shot view synthesis
Reduces floaters and appearance distortion in NeRF
Enhances ray diversity and consistency for sparse data
Innovation

Methods, ideas, or system contributions that make the work stand out.

Surface-sphere augmentation preserves camera-surface distance
Inner-sphere augmentation randomizes angles and distances
Reduces floaters and distortions in few-shot view synthesis
๐Ÿ”Ž Similar Papers
No similar papers found.