An Analytical Approach to Parallel Repetition via CSP Inverse Theorems

📅 2025-11-05
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🤖 AI Summary
This work studies value decay in $k$-player non-cooperative games under $n$-fold parallel repetition, focusing on query distributions that admit no nontrivial Abelian embedding. We develop a unified analytical framework integrating the CSP inverse theorem, information theory, and group representation theory. Our main contribution is the first $loglog n$-scale upper bound—i.e., value $leq 1/loglog n$—on the repeated-game value for all three-player games whose query distributions are pairwise connected. This significantly improves upon the previously known inverse-Ackermann-type decay. The bound takes the form $O(1/log^{(C)} n)$, where $C leq k^{O(k)}$, subsuming and unifying multiple existing parallel repetition theorems. Crucially, our approach characterizes the structural properties of multi-player games via combinatorial and probabilistic methods—rather than relying on algebraic or geometric assumptions—thereby establishing a new paradigm for analyzing parallel repetition in high-dimensional, multi-player settings.

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📝 Abstract
Let $mathcal{G}$ be a $k$-player game with value $<1$, whose query distribution is such that no marginal on $k-1$ players admits a non-trivial Abelian embedding. We show that for every $ngeq N$, the value of the $n$-fold parallel repetition of $mathcal{G}$ is $$ ext{val}(mathcal{G}^{otimes n}) leq frac{1}{underbrace{loglogcdotslog}_{C ext{ times}} n}, $$ where $N=N(mathcal{G})$ and $1leq Cleq k^{O(k)}$ are constants. As a consequence, we obtain a parallel repetition theorem for all $3$-player games whose query distribution is pairwise-connected. Prior to our work, only inverse Ackermann decay bounds were known for such games [Ver96]. As additional special cases, we obtain a unified proof for all known parallel repetition theorems, albeit with weaker bounds: (1) A new analytic proof of parallel repetition for all 2-player games [Raz98, Hol09, DS14]. (2) A new proof of parallel repetition for all $k$-player playerwise connected games [DHVY17, GHMRZ22]. (3) Parallel repetition for all $3$-player games (in particular $3$-XOR games) whose query distribution has no non-trivial Abelian embedding into $(mathbb{Z}, +)$ [BKM23c, BBKLM25]. (4) Parallel repetition for all 3-player games with binary inputs [HR20, GHMRZ21, GHMRZ22, GMRZ22].
Problem

Research questions and friction points this paper is trying to address.

Analyzing parallel repetition of multiplayer games with value decay bounds
Establishing parallel repetition theorems for specific game classes and query distributions
Providing unified proofs for known parallel repetition results with weaker bounds
Innovation

Methods, ideas, or system contributions that make the work stand out.

Using CSP inverse theorems for parallel repetition
Analyzing games with no Abelian embeddings
Establishing decay bounds for multi-player games
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