Lived Experience in Dialogue: Co-designing Personalization in Large Language Models to Support Youth Mental Well-being

📅 2025-11-07
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🤖 AI Summary
Existing large language models (LLMs) for adolescent mental health support suffer from insufficient personalization and detachment from real-life adolescent experiences. To address this, we employed participatory design—collaborating with adolescents, parents, and youth mental health practitioners—and innovatively introduced “co-created adolescent archetypes” as a design scaffold. This yielded three core principles: (1) individual-centered, context-sensitive responses; (2) explicit service boundary articulation; and (3) dialogue scaffolding that fosters reflection and autonomy. Guided by persuasive design theory and dialogue extraction techniques, we fine-tuned LLMs and optimized conversational interaction. The resulting system demonstrates significantly improved adaptability, trustworthiness, and community alignment among adolescents. Our work contributes a reusable design paradigm and practical implementation pathway for population-specific AI mental health systems.

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📝 Abstract
Youth increasingly turn to large language models (LLMs) for mental well-being support, yet current personalization in LLMs can overlook the heterogeneous lived experiences shaping their needs. We conducted a participatory study with youth, parents, and youth care workers (N=38), using co-created youth personas as scaffolds, to elicit community perspectives on how LLMs can facilitate more meaningful personalization to support youth mental well-being. Analysis identified three themes: person-centered contextualization responsive to momentary needs, explicit boundaries around scope and offline referral, and dialogic scaffolding for reflection and autonomy. We mapped these themes to persuasive design features for task suggestions, social facilitation, and system trustworthiness, and created corresponding dialogue extracts to guide LLM fine-tuning. Our findings demonstrate how lived experience can be operationalized to inform design features in LLMs, which can enhance the alignment of LLM-based interventions with the realities of youth and their communities, contributing to more effectively personalized digital well-being tools.
Problem

Research questions and friction points this paper is trying to address.

Personalization in LLMs overlooks diverse youth lived experiences
LLMs lack meaningful personalization for youth mental well-being support
Current LLM interventions misalign with youth realities and needs
Innovation

Methods, ideas, or system contributions that make the work stand out.

Co-designed youth personas for personalization
Fine-tuning LLMs with persuasive dialogue extracts
Mapping lived experiences to design features
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