A Real-Time Error Prevention System for Gaze-Based Interaction in Virtual Reality Based on Anomaly Detection

📅 2026-01-21
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🤖 AI Summary
This work addresses the susceptibility of eye-gaze interaction in virtual reality to unintended inputs, which frequently leads to erroneous selections. To mitigate this issue, the authors propose a real-time Error Prevention System (EPS) that introduces an anomaly-detection mechanism into gaze-based interaction for the first time. Leveraging a Temporal Convolutional Autoencoder (TCNAE), EPS identifies anomalous dynamics during eye-gaze selection tasks and intercepts potential errors without disrupting the user’s natural interaction flow. The system integrates three interaction paradigms—gaze dwell, eye-head alignment, and head nodding—and achieves up to a 95% reduction in erroneous selections within a VR environment. User evaluations yielded positive subjective feedback, demonstrating the system’s strong potential for applications in VR/AR and assistive technologies.

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📝 Abstract
Gaze-based interaction enables intuitive, hands-free control in immersive environments, but remains susceptible to unintended inputs. We present a real-time error prevention system (EPS) that uses a temporal convolutional network autoencoder (TCNAE) to detect anomalies in gaze dynamics during selection tasks. In a visual search task in VR, 41 participants used three gaze-based methods - dwell time, gaze and head direction alignment, and nod - with and without EPS. The system reduced erroneous selections by up to 95% for dwell time and gaze and head, and was positively received by most users. Performance varied for nodding and between individuals, suggesting the need for adaptive systems. Objective metrics and subjective evaluations show that anomaly-based error prevention can improve gaze interfaces without disrupting interaction. These findings demonstrate the potential of anomaly-based error prevention for gaze interfaces and suggest applications in VR, AR, and assistive technologies.
Problem

Research questions and friction points this paper is trying to address.

gaze-based interaction
error prevention
unintended inputs
virtual reality
anomaly detection
Innovation

Methods, ideas, or system contributions that make the work stand out.

anomaly detection
temporal convolutional network autoencoder
gaze-based interaction
error prevention
virtual reality
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