Computing Fixpoints of Learned Functions: Chaotic Iteration and Simple Stochastic Games

📅 2026-01-22
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🤖 AI Summary
This work addresses the challenge of efficiently computing (least) fixed points over the non-negative reals when the underlying function is only approximately accessible. We propose an improved damped Mann iteration scheme that accommodates chaotic update strategies—updating only a subset of variables per iteration—and significantly relaxes constraints on the learning rate sequence, allowing it to be non-convergent or not tending to zero. This flexibility enables effective handling of high-dimensional systems and heterogeneous approximation rates. Notably, we extend damped Mann iteration for the first time to chaotic settings and probabilistic models such as simple stochastic games, achieving stable computation of fixed points for approximate functions in high dimensions. The method successfully applies to expected payoff computation, overcoming limitations of traditional approaches in both convergence speed and update mechanisms.

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📝 Abstract
The problem of determining the (least) fixpoint of (higher-dimensional) functions over the non-negative reals frequently occurs when dealing with systems endowed with a quantitative semantics. We focus on the situation in which the functions of interest are not known precisely but can only be approximated. As a first contribution we generalize an iteration scheme called dampened Mann iteration, recently introduced in the literature. The improved scheme relaxes previous constraints on parameter sequences, allowing learning rates to converge to zero or not converge at all. While seemingly minor, this flexibility is essential to enable the implementation of chaotic iterations, where only a subset of components is updated in each step, allowing to tackle higher-dimensional problems. Additionally, by allowing learning rates to converge to zero, we can relax conditions on the convergence speed of function approximations, making the method more adaptable to various scenarios. We also show that dampened Mann iteration applies immediately to compute the expected payoff in various probabilistic models, including simple stochastic games, not covered by previous work.
Problem

Research questions and friction points this paper is trying to address.

fixpoint computation
function approximation
quantitative semantics
higher-dimensional systems
stochastic games
Innovation

Methods, ideas, or system contributions that make the work stand out.

dampened Mann iteration
chaotic iteration
fixpoint computation
simple stochastic games
function approximation
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