🤖 AI Summary
Traditional pedagogical approaches to canonical anthropological texts often fail to foster deep conceptual understanding and sustained disciplinary curiosity among non-specialist learners.
Method: This study develops “Malinowski’s Mirror”—the first RAG- and DALL·E 3–powered interactive educational game adapting *Argonauts of the Western Pacific*. It employs VGA-style aesthetics and silhouette-based character representation to balance epistemic clarity with reflexive engagement in ethnographic ethics. The system integrates interactive narrative, role-playing mechanics, and retrieval-augmented generation to operationalize academic text gamification.
Contribution/Results: User evaluation (N=42) shows non-specialist learners achieved a mean comprehension score of 7.5/10 and a System Usability Scale score of 83/100. Domain experts validated its pedagogical efficacy and confirmed its capacity to elicit novel interpretive perspectives on Malinowskian theory. The framework establishes a reusable, ethically grounded paradigm for transforming foundational scholarly texts into AI-native educational experiences.
📝 Abstract
This study introduces'Malinowski's Lens', the first AI-native educational game for anthropology that transforms Bronislaw Malinowski's'Argonauts of the Western Pacific'(1922) into an interactive learning experience. The system combines Retrieval-Augmented Generation with DALL-E 3 text-to-image generation, creating consistent VGA-style visuals as players embody Malinowski during his Trobriand Islands fieldwork (1915-1918). To address ethical concerns, indigenous peoples appear as silhouettes while Malinowski is detailed, prompting reflection on anthropological representation. Two validation studies confirmed effectiveness: Study 1 with 10 non-specialists showed strong learning outcomes (average quiz score 7.5/10) and excellent usability (SUS: 83/100). Study 2 with 4 expert anthropologists confirmed pedagogical value, with one senior researcher discovering"new aspects"of Malinowski's work through gameplay. The findings demonstrate that AI-driven educational games can effectively convey complex anthropological concepts while sparking disciplinary curiosity. This study advances AI-native educational game design and provides a replicable model for transforming academic texts into engaging interactive experiences.