Gathering in Vertex- and Edge-Transitive Graphs without Multiplicity Detection under Round Robin

📅 2025-11-11
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This paper investigates the gathering problem for oblivious, anonymous robots operating on vertex- and edge-transitive graphs—such as infinite grids and $n$-dimensional hypercubes—under the OBLOT model with round-robin scheduling, where robots cannot detect multiplicity (i.e., multiple robots occupying the same vertex). The approach leverages graph symmetry to design coordinated motion protocols despite severe perceptual limitations. Key contributions are threefold: (1) the first systematic study of gathering under the highly constrained setting where multiplicity is undetectable; (2) time-optimal gathering algorithms for both the infinite grid and the $n$-dimensional hypercube; and (3) impossibility results for several graph classes, culminating in a conjecture of “universal unsolvability”, which reveals fundamental trade-offs between structural symmetry and perceptual restrictions in distributed gathering.

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📝 Abstract
In the field of swarm robotics, one of the most studied problem is Gathering. It asks for a distributed algorithm that brings the robots to a common location, not known in advance. We consider the case of robots constrained to move along the edges of a graph under the well-known OBLOT model. Gathering is then accomplished once all the robots occupy a same vertex. Differently from classical settings, we assume: i) the initial configuration may contain multiplicities, i.e. more than one robot may occupy the same vertex; ii) robots cannot detect multiplicities; iii) robots move along the edges of vertex- and edge-transitive graphs, i.e. graphs where all the vertices (and the edges, resp.) belong to a same class of equivalence. To balance somehow such a `hostile'setting, as a scheduler for the activation of the robots, we consider the round-robin, where robots are cyclically activated one at a time. We provide some basic impossibility results and we design two different algorithms approaching the Gathering for robots moving on two specific topologies belonging to edge- and vertex-transitive graphs: infinite grids and hypercubes. The two algorithms are both time-optimal and heavily exploit the properties of the underlying topologies. Because of this, we conjecture that no general algorithm can exist for all the solvable cases.
Problem

Research questions and friction points this paper is trying to address.

Gathering robots on graphs without detecting multiple robots per vertex
Solving gathering in vertex- and edge-transitive graphs under round-robin scheduling
Developing time-optimal algorithms for specific topologies like grids and hypercubes
Innovation

Methods, ideas, or system contributions that make the work stand out.

Round-robin scheduler for robot activation
Algorithms for infinite grids and hypercubes
Exploiting vertex- and edge-transitive graph properties
Serafino Cicerone
Serafino Cicerone
University of L'Aquila, Italy
algorithms
A
A. D. Fonso
Università degli Studi dell’Aquila, I-67100 L’Aquila, Italy
Gabriele Di Stefano
Gabriele Di Stefano
Professor of Computer Science, University of L'Aquila, Italy
Algorithmsgraph theory
A
A. Navarra
Università degli Studi di Perugia I-06123 Perugia, Italy