Computational Caustic Design for Surface Light Source

📅 2025-11-12
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Conventional freeform optical design methods assume point or collimated sources, leading to inaccurate caustic control under realistic extended light sources. Method: This paper proposes a differentiable joint optimization framework for extended-source illumination. First, arbitrary extended sources are approximated via a differentiable rendering-based optimization that identifies an optimal set of point sources—without requiring prior knowledge of the source’s intensity distribution. Second, a contraction mapping is introduced to implicitly enforce surface normal integrability and photometric flux conservation, transforming constrained optimization into an unconstrained one. Finally, the source representation and freeform surface geometry are co-optimized in an end-to-end differentiable pipeline. Results: Simulations and physical experiments demonstrate that the method substantially outperforms traditional point-source approximations, generating high-fidelity, target-consistent caustics even with unknown source radiance distributions. It significantly improves both design accuracy and practical applicability of freeform optics in real-world lighting scenarios.

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📝 Abstract
Designing freeform surfaces to control light based on real-world illumination patterns is challenging, as existing caustic lens designs often assume oversimplified point or parallel light sources. We propose representing surface light sources using an optimized set of point sources, whose parameters are fitted to the real light source's illumination using a novel differentiable rendering framework. Our physically-based rendering approach simulates light transmission using flux, without requiring prior knowledge of the light source's intensity distribution. To efficiently explore the light source parameter space during optimization, we apply a contraction mapping that converts the constrained problem into an unconstrained one. Using the optimized light source model, we then design the freeform lens shape considering flux consistency and normal integrability. Simulations and physical experiments show our method more accurately represents real surface light sources compared to point-source approximations, yielding caustic lenses that produce images closely matching the target light distributions.
Problem

Research questions and friction points this paper is trying to address.

Designing freeform surfaces for complex surface light sources
Optimizing point source representation using differentiable rendering
Ensuring flux consistency and normal integrability in lens design
Innovation

Methods, ideas, or system contributions that make the work stand out.

Representing surface lights via optimized point source set
Using differentiable rendering without intensity distribution knowledge
Applying contraction mapping for unconstrained optimization space
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