TSPE-GS: Probabilistic Depth Extraction for Semi-Transparent Surface Reconstruction via 3D Gaussian Splatting

📅 2025-11-13
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
3D Gaussian Splatting suffers from geometric ambiguity in translucent object reconstruction due to its inherent single-depth assumption, leading to inter-surface confusion and depth uncertainty. To address this, we propose a probabilistic depth extraction framework that models pixel-wise multimodal opacity and estimates depth distributions to decouple multiple surface layers. We further integrate uniform transmittance sampling with a truncated signed distance function (TSDF) to jointly optimize geometry and appearance within the 3D Gaussian Splatting pipeline. Our method requires no auxiliary neural network training and preserves the original real-time rendering efficiency. Evaluated on both translucent and opaque datasets, it significantly improves geometric fidelity and visual quality. Notably, it achieves, for the first time in explicit radiance fields, fine-grained separation and reconstruction of interior and exterior surfaces of transparent objects.

Technology Category

Application Category

📝 Abstract
3D Gaussian Splatting offers a strong speed-quality trade-off but struggles to reconstruct semi-transparent surfaces because most methods assume a single depth per pixel, which fails when multiple surfaces are visible. We propose TSPE-GS (Transparent Surface Probabilistic Extraction for Gaussian Splatting), which uniformly samples transmittance to model a pixel-wise multi-modal distribution of opacity and depth, replacing the prior single-peak assumption and resolving cross-surface depth ambiguity. By progressively fusing truncated signed distance functions, TSPE-GS reconstructs external and internal surfaces separately within a unified framework. The method generalizes to other Gaussian-based reconstruction pipelines without extra training overhead. Extensive experiments on public and self-collected semi-transparent and opaque datasets show TSPE-GS significantly improves semi-transparent geometry reconstruction while maintaining performance on opaque scenes.
Problem

Research questions and friction points this paper is trying to address.

Reconstructing semi-transparent surfaces using 3D Gaussian Splatting
Resolving depth ambiguity when multiple surfaces are visible
Modeling pixel-wise multi-modal opacity and depth distributions
Innovation

Methods, ideas, or system contributions that make the work stand out.

Uniformly samples transmittance for multi-modal depth distribution
Progressively fuses truncated signed distance functions for surfaces
Generalizes to Gaussian pipelines without extra training overhead
🔎 Similar Papers
No similar papers found.
Z
Zhiyuan Xu
School of Computer Science and Engineering, Southeast University, Nanjing, China
N
Nan Min
School of Computer Science and Engineering, Southeast University, Nanjing, China
Y
Yuhang Guo
School of Computer Science and Engineering, Southeast University, Nanjing, China
Tong Wei
Tong Wei
Southeast University
Machine Learning