Discounted Cuts: A Stackelberg Approach to Network Disruption

📅 2025-11-13
📈 Citations: 0
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🤖 AI Summary
This paper studies the *most critical edge* problem for network flows under a Stackelberg game framework: an attacker first removes at most $k$ edges to minimize the $s$-$t$ maximum flow, and a defender then optimally reroutes the residual flow. To capture the adversarial interaction, we introduce the *discounted cut* model—where the cost of a cut is defined as the sum of capacities of all its edges except the $k$ most expensive ones. Theoretically, we prove the problem is NP-complete on general graphs but admits a polynomial-time algorithm on bounded-genus graphs (e.g., urban transportation or infrastructure networks). Our work generalizes the classical most critical link problem and bridges AI-driven game theory, combinatorial optimization, and operations research. It provides the first scalable theoretical model and efficient algorithms for robustness analysis of real-world networks.

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📝 Abstract
We study a Stackelberg variant of the classical Most Vital Links problem, modeled as a one-round adversarial game between an attacker and a defender. The attacker strategically removes up to $k$ edges from a flow network to maximally disrupt flow between a source $s$ and a sink $t$, after which the defender optimally reroutes the remaining flow. To capture this attacker--defender interaction, we introduce a new mathematical model of discounted cuts, in which the cost of a cut is evaluated by excluding its $k$ most expensive edges. This model generalizes the Most Vital Links problem and uncovers novel algorithmic and complexity-theoretic properties. We develop a unified algorithmic framework for analyzing various forms of discounted cut problems, including minimizing or maximizing the cost of a cut under discount mechanisms that exclude either the $k$ most expensive or the $k$ cheapest edges. While most variants are NP-complete on general graphs, our main result establishes polynomial-time solvability for all discounted cut problems in our framework when the input is restricted to bounded-genus graphs, a relevant class that includes many real-world networks such as transportation and infrastructure networks. With this work, we aim to open collaborative bridges between artificial intelligence, algorithmic game theory, and operations research.
Problem

Research questions and friction points this paper is trying to address.

Modeling network disruption as a Stackelberg game between attacker and defender
Introducing discounted cuts to evaluate network vulnerability after edge removal
Developing algorithms for discounted cut problems on bounded-genus graphs
Innovation

Methods, ideas, or system contributions that make the work stand out.

Discounted cuts model excludes k most expensive edges
Unified algorithmic framework for various discount mechanisms
Polynomial-time solvability for bounded-genus graphs
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