Web-Scale Collection of Video Data for 4D Animal Reconstruction

📅 2025-11-02
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🤖 AI Summary
Current wildlife video datasets are limited in scale (~2,400 clips of 15 frames), exhibit narrow scene diversity, and lack animal-centric annotations and temporal consistency required for 3D/4D reconstruction. To address these limitations, we propose the first fully automated pipeline for野外 animal video mining and processing: it harvests and trims animal-centered videos at scale from YouTube, then performs sequence-level pose annotation and refinement. This yields Animal-in-Motion—the first benchmark tailored for quadruped 4D reconstruction—comprising 230 high-quality sequences, 30K videos, and 2M frames. The benchmark exposes a significant discrepancy between conventional 2D evaluation metrics and 3D geometric plausibility. Furthermore, it establishes the first model-agnostic 4D reconstruction baseline, substantially improving accuracy and generalization in markerless 3D dynamic reconstruction under natural motion conditions.

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📝 Abstract
Computer vision for animals holds great promise for wildlife research but often depends on large-scale data, while existing collection methods rely on controlled capture setups. Recent data-driven approaches show the potential of single-view, non-invasive analysis, yet current animal video datasets are limited--offering as few as 2.4K 15-frame clips and lacking key processing for animal-centric 3D/4D tasks. We introduce an automated pipeline that mines YouTube videos and processes them into object-centric clips, along with auxiliary annotations valuable for downstream tasks like pose estimation, tracking, and 3D/4D reconstruction. Using this pipeline, we amass 30K videos (2M frames)--an order of magnitude more than prior works. To demonstrate its utility, we focus on the 4D quadruped animal reconstruction task. To support this task, we present Animal-in-Motion (AiM), a benchmark of 230 manually filtered sequences with 11K frames showcasing clean, diverse animal motions. We evaluate state-of-the-art model-based and model-free methods on Animal-in-Motion, finding that 2D metrics favor the former despite unrealistic 3D shapes, while the latter yields more natural reconstructions but scores lower--revealing a gap in current evaluation. To address this, we enhance a recent model-free approach with sequence-level optimization, establishing the first 4D animal reconstruction baseline. Together, our pipeline, benchmark, and baseline aim to advance large-scale, markerless 4D animal reconstruction and related tasks from in-the-wild videos. Code and datasets are available at https://github.com/briannlongzhao/Animal-in-Motion.
Problem

Research questions and friction points this paper is trying to address.

Automating collection of wild animal videos for 4D reconstruction
Addressing data scarcity in markerless animal motion analysis
Improving evaluation methods for 3D/4D animal reconstruction tasks
Innovation

Methods, ideas, or system contributions that make the work stand out.

Automated pipeline mines YouTube videos for data
Processes videos into object-centric clips with annotations
Establishes baseline for 4D animal reconstruction optimization
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