Collision-Free Velocity Scheduling for Multi-Agent Systems on Predefined Routes via Inexact-Projection ADMM

📅 2026-03-23
📈 Citations: 0
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🤖 AI Summary
This work addresses coordination in structured multi-agent transportation systems where agents follow fixed, non-reroutable paths and must schedule their passage through waypoints to avoid collisions while maximizing efficiency. The authors propose a nonlinear speed scheduling method that eliminates the need for integer ordering variables by employing a differentiable trajectory model to map time into smooth position curves. Safety constraints based on inter-agent distances are enforced over a dense temporal grid. An inexact projected ADMM algorithm efficiently solves the resulting optimization problem by integrating structured temporal updates with gradient-based collision-avoidance corrections. Experiments demonstrate that the approach consistently generates feasible and efficient schedules across diverse scenarios—including random intersections, bottlenecks, and graph-structured networks—with notably improved makespan performance in bottleneck settings compared to representative hierarchical baselines.

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📝 Abstract
In structured multi-agent transportation systems, agents often must follow predefined routes, making spatial rerouting undesirable or impossible. This paper addresses route-constrained multi-agent coordination by optimizing waypoint passage times while preserving each agent's assigned waypoint order and nominal route assignment. A differentiable surrogate trajectory model maps waypoint timings to smooth position profiles and captures first-order tracking lag, enabling pairwise safety to be encoded through distance-based penalties evaluated on a dense temporal grid spanning the mission horizon. The resulting nonlinear and nonconvex velocity-scheduling problem is solved using an inexact-projection Alternating Direction Method of Multipliers (ADMM) algorithm that combines structured timing updates with gradient-based collision-correction steps and avoids explicit integer sequencing variables. Numerical experiments on random-crossing, bottleneck, and graph-based network scenarios show that the proposed method computes feasible and time-efficient schedules across a range of congestion levels and yields shorter mission completion times than a representative hierarchical baseline in the tested bottleneck cases.
Problem

Research questions and friction points this paper is trying to address.

multi-agent systems
predefined routes
collision avoidance
velocity scheduling
route-constrained coordination
Innovation

Methods, ideas, or system contributions that make the work stand out.

inexact-projection ADMM
differentiable surrogate trajectory
velocity scheduling
multi-agent coordination
collision avoidance
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S
Seungyeop Lee
Department of Aerospace Engineering and the Program in Aerospace Systems Convergence, Inha University, Incheon, South Korea
Jong-Han Kim
Jong-Han Kim
Inha University
OptimizationControlMachine LearningAerospace Systems