GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds

📅 2026-04-21
📈 Citations: 0
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🤖 AI Summary
This work addresses the challenge of geometric holes and artifacts in 3D Gaussian Splatting (3DGS) under sparse-view settings, where existing completion methods rely on unstable iterative distillation pipelines. The authors propose a plug-and-play, distillation-free framework that enables efficient, metric-aware 3DGS reconstruction through a novel “generation–registration” paradigm. Key innovations include the first introduction of a Stereo-Anchor mechanism to generate metrically consistent 3D primitives, and a Ray-Constrained Registration strategy for global geometric fusion. By integrating 2D reference image synthesis, stereo-anchor-guided 3D lifting, and ray-constrained registration, the method substantially outperforms current approaches, achieving state-of-the-art completion quality and efficiency while consistently improving multiple baselines across three benchmarks.

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📝 Abstract
While 3D Gaussian Splatting (3DGS) has revolutionized real-time rendering, its performance degrades significantly under sparse-view extrapolation, manifesting as severe geometric voids and artifacts. Existing solutions primarily rely on an iterative "Repair-then-Distill" paradigm, which is inherently unstable and prone to overfitting. In this work, we propose GSCompleter, a distillation-free plugin that shifts scene completion to a stable "Generate-then-Register" workflow. Our approach first synthesizes plausible 2D reference images and explicitly lifts them into metric-scale 3D primitives via a robust Stereo-Anchor mechanism. These primitives are then seamlessly integrated into the global context through a novel Ray-Constrained Registration strategy. This shift to a rapid registration paradigm delivers superior 3DGS completion performance across three distinct benchmarks, enhancing the quality and efficiency of various baselines and achieving new SOTA results.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Splatting
sparse-view extrapolation
geometric voids
artifacts
scene completion
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Gaussian Splatting
distillation-free
scene completion
Stereo-Anchor
Ray-Constrained Registration
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