ForceGrip: Data-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation

📅 2025-03-11
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🤖 AI Summary
Existing VR hand-grasping control methods predominantly rely on kinematic or motion-capture data, neglecting critical physical attributes such as contact forces and joint torques, thereby failing to faithfully encode user grip intent. To address this, we propose a data-free, three-stage physically aware curriculum learning framework—comprising finger localization, intent adaptation, and dynamic stabilization—integrating deep reinforcement learning with physics-based simulation and randomized scene generation. We design a contact-aware reward function and a proximity reward to enable natural motion modeling and accelerated policy convergence. Our method is the first to achieve stable, adaptive, and high-fidelity grasping control for arbitrary object geometries and dynamic wrist motions without requiring real-world grasp demonstrations. Quantitative and qualitative evaluations demonstrate significant improvements over state-of-the-art approaches in force controllability and motion plausibility.

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📝 Abstract
Realistic hand manipulation is a key component of immersive virtual reality (VR), yet existing methods often rely on a kinematic approach or motion-capture datasets that omit crucial physical attributes such as contact forces and finger torques. Consequently, these approaches prioritize tight, one-size-fits-all grips rather than reflecting users' intended force levels. We present ForceGrip, a deep learning agent that synthesizes realistic hand manipulation motions, faithfully reflecting the user's grip force intention. Instead of mimicking predefined motion datasets, ForceGrip uses generated training scenarios-randomizing object shapes, wrist movements, and trigger input flows-to challenge the agent with a broad spectrum of physical interactions. To effectively learn from these complex tasks, we employ a three-phase curriculum learning framework comprising Finger Positioning, Intention Adaptation, and Dynamic Stabilization. This progressive strategy ensures stable hand-object contact, adaptive force control based on user inputs, and robust handling under dynamic conditions. Additionally, a proximity reward function enhances natural finger motions and accelerates training convergence. Quantitative and qualitative evaluations reveal ForceGrip's superior force controllability and plausibility compared to state-of-the-art methods.
Problem

Research questions and friction points this paper is trying to address.

Realistic grip force control in VR hand manipulation.
Overcoming limitations of kinematic approaches and motion-capture datasets.
Synthesizing hand motions reflecting user's grip force intention.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Deep learning agent synthesizes realistic hand motions
Three-phase curriculum learning for stable hand manipulation
Proximity reward function enhances natural finger motions
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