๐ค AI Summary
This paper addresses the high computational complexity of two-view triangulation in multiview geometry. We propose a reweighted projection error optimization framework that theoretically derives an optimal weighting strategy, reducing the conventional sextic polynomial minimization to a quadratic form amenable to closed-form analytical solution. To our knowledge, this is the first application of reweighted least squares to triangulation, achieving a favorable trade-off between efficiency and accuracy: geometric consistency is preserved while computation speed is significantly improved. We derive a theoretical upper bound on the approximation error, guaranteeing solution reliability. Extensive experiments on real-world datasets demonstrate that the proposed method achieves accuracy comparable to globally optimal solutions, with rigorously provable error control.
๐ Abstract
In this paper, we present a new framework for reducing the computational complexity of geometric vision problems through targeted reweighting of the cost functions used to minimize reprojection errors. Triangulation - the task of estimating a 3D point from noisy 2D projections across multiple images - is a fundamental problem in multiview geometry and Structure-from-Motion (SfM) pipelines. We apply our framework to the two-view case and demonstrate that optimal triangulation, which requires solving a univariate polynomial of degree six, can be simplified through cost function reweighting reducing the polynomial degree to two. This reweighting yields a closed-form solution while preserving strong geometric accuracy. We derive optimal weighting strategies, establish theoretical bounds on the approximation error, and provide experimental results on real data demonstrating the effectiveness of the proposed approach compared to standard methods. Although this work focuses on two-view triangulation, the framework generalizes to other geometric vision problems.