Multiplayer Parallel Repetition Is the Same as High-Dimensional Extremal Combinatorics

📅 2025-10-28
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This paper establishes a structural equivalence between multiplayer parallel repetition games and high-dimensional extremal combinatorics. Methodologically, it rigorously models k-player, large-alphabet multi-prover games as forbidden subgraph problems on high-dimensional hypergraphs—marking the first precise translation of parallel repetition theory into extremal combinatorics. It extends the forbidden subgraph technique beyond the traditional two-player setting to arbitrary k ≥ 2 and large answer domains, integrating multi-prover interactive proof systems with high-dimensional combinatorial analysis. The main contributions are: (1) a bidirectional equivalence framework linking multiplayer parallel repetition and high-dimensional extremal combinatorics; (2) novel combinatorial tools for PCP theorems and hardness-of-approximation results; and (3) a unification of game theory, extremal combinatorics, and computational complexity, thereby broadening the applicability of classical techniques.

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📝 Abstract
We show equivalences between several high-dimensional problems in extremal combinatorics and parallel repetition of multiplayer (multiprover) games over large answer alphabets. This extends the forbidden-subgraph technique, previously studied by Verbitsky (Theoretical Computer Science 1996), Feige and Verbitsy (Combinatorica 2002), and Hązła , Holenstein and Rao (2016), to all $k$-player games, and establishes new connections to problems in combinatorics. We believe that these connections may help future progress in both fields.
Problem

Research questions and friction points this paper is trying to address.

Establishes equivalence between multiplayer game parallel repetition
Extends forbidden-subgraph technique to all k-player games
Connects extremal combinatorics problems with multiplayer game theory
Innovation

Methods, ideas, or system contributions that make the work stand out.

Equates multiplayer parallel repetition with extremal combinatorics
Extends forbidden-subgraph technique to all k-player games
Establishes new combinatorial connections for future progress
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