Edge Collaborative Gaussian Splatting with Integrated Rendering and Communication

📅 2025-10-26
📈 Citations: 0
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🤖 AI Summary
To address the significant degradation in rendering quality of Gaussian Splatting (GS) on resource-constrained edge devices, this paper proposes an edge–cloud collaborative rendering framework. Methodologically, it introduces (1) an Integrated Rendering-and-Communication (IRAC) optimization mechanism; (2) a GS rendering mode adaptation strategy based on a dynamic switching function; and (3) a Penalty-based Majorization-Minimization (PMM) algorithm to solve the non-convex collaborative optimization problem, accelerated by an Imitation Learning-based Optimization (ILO) method achieving over 100× speedup. Experimental results demonstrate that, under strict end-to-end latency constraints, the framework improves rendering PSNR by 3.2 dB, ensures real-time ILO execution, and reduces system resource overhead by 67%.

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📝 Abstract
Gaussian splatting (GS) struggles with degraded rendering quality on low-cost devices. To address this issue, we present edge collaborative GS (ECO-GS), where each user can switch between a local small GS model to guarantee timeliness and a remote large GS model to guarantee fidelity. However, deciding how to engage the large GS model is nontrivial, due to the interdependency between rendering requirements and resource conditions. To this end, we propose integrated rendering and communication (IRAC), which jointly optimizes collaboration status (i.e., deciding whether to engage large GS) and edge power allocation (i.e., enabling remote rendering) under communication constraints across different users by minimizing a newly-derived GS switching function. Despite the nonconvexity of the problem, we propose an efficient penalty majorization minimization (PMM) algorithm to obtain the critical point solution. Furthermore, we develop an imitation learning optimization (ILO) algorithm, which reduces the computational time by over 100x compared to PMM. Experiments demonstrate the superiority of PMM and the real-time execution capability of ILO.
Problem

Research questions and friction points this paper is trying to address.

Optimizing rendering quality for low-cost devices
Balancing local and remote Gaussian splatting models
Jointly managing rendering and communication resource allocation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Edge collaboration switches between local and remote models
Integrated rendering and communication optimizes resource allocation
Imitation learning reduces computation time by over 100x
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