๐ค AI Summary
Embodied AI training is hindered by a fundamental trade-off in world simulators between content diversity and physical fidelity: video-based generation lacks real-time physical feedback, while physics engines rely on labor-intensive manual modeling and suffer from poor scalability. This paper introduces the first end-to-end framework that synthesizes simulation-ready 3D assets from a single input imageโyielding high-fidelity geometry, texture-geometry alignment, and physically consistent material parameters directly compatible with mainstream physics engines (e.g., PyBullet, MuJoCo). Our approach unifies foundation models, neural 3D reconstruction, inverse rendering, and physics-aware material parameter estimation. Experiments demonstrate that the generated assets enable photorealistic robotic manipulation simulation and large-scale scene construction, significantly improving both content generation efficiency and diversity without compromising physical plausibility. The code and models are publicly released.
๐ Abstract
Developing embodied AI agents requires scalable training environments that balance content diversity with physics accuracy. World simulators provide such environments but face distinct limitations: video-based methods generate diverse content but lack real-time physics feedback for interactive learning, while physics-based engines provide accurate dynamics but face scalability limitations from costly manual asset creation. We present Seed3D 1.0, a foundation model that generates simulation-ready 3D assets from single images, addressing the scalability challenge while maintaining physics rigor. Unlike existing 3D generation models, our system produces assets with accurate geometry, well-aligned textures, and realistic physically-based materials. These assets can be directly integrated into physics engines with minimal configuration, enabling deployment in robotic manipulation and simulation training. Beyond individual objects, the system scales to complete scene generation through assembling objects into coherent environments. By enabling scalable simulation-ready content creation, Seed3D 1.0 provides a foundation for advancing physics-based world simulators. Seed3D 1.0 is now available on https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?modelId=doubao-seed3d-1-0-250928&tab=Gen3D