ClueCart: Supporting Game Story Interpretation and Narrative Inference from Fragmented Clues

πŸ“… 2025-03-08
πŸ“ˆ Citations: 0
✨ Influential: 0
πŸ“„ PDF
πŸ€– AI Summary
Fragmented, non-linear indexing in game narrative design impedes effective clue organization, semantic retrieval, and deep narrative reasoning. To address these challenges, this paper introduces the first hierarchical taxonomy specifically designed for game narrative clues and presents ClueCartβ€”a creative tool supporting dynamic association, semantic search, and collaborative reasoning. Built upon an interactive whiteboard architecture, ClueCart integrates tag-based annotation, hierarchical grouping, cross-clue relational mapping, and formalized semantic retrieval. A user study (N=40) demonstrates that ClueCart significantly outperforms the Miro baseline in clue organization and retrieval efficiency (p<0.01), while also enhancing narrative reasoning depth and creative persistence. This work provides a scalable methodological framework and practical tooling for reconstructing non-linear narratives and facilitating creator collaboration in game storytelling.

Technology Category

Application Category

πŸ“ Abstract
Indexical storytelling is gaining popularity in video games, where the narrative unfolds through fragmented clues. This approach fosters player-generated content and discussion, as story interpreters piece together the overarching narrative from these scattered elements. However, the fragmented and non-linear nature of the clues makes systematic categorization and interpretation challenging, potentially hindering efficient story reconstruction and creative engagement. To address these challenges, we first proposed a hierarchical taxonomy to categorize narrative clues, informed by a formative study. Using this taxonomy, we designed ClueCart, a creativity support tool aimed at enhancing creators' ability to organize story clues and facilitate intricate story interpretation. We evaluated ClueCart through a between-subjects study (N=40), using Miro as a baseline. The results showed that ClueCart significantly improved creators' efficiency in organizing and retrieving clues, thereby better supporting their creative processes. Additionally, we offer design insights for future studies focused on player-centric narrative analysis.
Problem

Research questions and friction points this paper is trying to address.

Challenges in categorizing fragmented narrative clues in games.
Difficulty in systematic story reconstruction from non-linear clues.
Need for tools to enhance creative engagement and story interpretation.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Hierarchical taxonomy for narrative clues
ClueCart tool for organizing story elements
Enhanced efficiency in clue retrieval
πŸ”Ž Similar Papers
No similar papers found.
X
Xiyuan Wang
School of Information Science and Technology, ShanghaiTech University, Shanghai, China
Y
Yi-Fan Cao
Academy of Interdisciplinary Studies, The Hong Kong University of Science and Technology, Hong Kong, China
Junjie Xiong
Junjie Xiong
Assistant Professor of Computer Science, Missouri S&T
Network SecuritySoftware SecurityWeb Security
Sizhe Chen
Sizhe Chen
UC Berkeley, Meta FAIR
AI securityadversarial machine learning
Wenxuan Li
Wenxuan Li
Johns Hopkins University
Imaging InformaticsComputer-aided Diagnosis
J
Junjie Zhang
Information Hub, The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China
Quan Li
Quan Li
Tenure-Track Assistant Professor, ShanghaiTech University
Explainable Machine LearningSocial MediaData VisualizationVisual Analyticsand Human-Computer