π€ AI Summary
Fragmented, non-linear indexing in game narrative design impedes effective clue organization, semantic retrieval, and deep narrative reasoning. To address these challenges, this paper introduces the first hierarchical taxonomy specifically designed for game narrative clues and presents ClueCartβa creative tool supporting dynamic association, semantic search, and collaborative reasoning. Built upon an interactive whiteboard architecture, ClueCart integrates tag-based annotation, hierarchical grouping, cross-clue relational mapping, and formalized semantic retrieval. A user study (N=40) demonstrates that ClueCart significantly outperforms the Miro baseline in clue organization and retrieval efficiency (p<0.01), while also enhancing narrative reasoning depth and creative persistence. This work provides a scalable methodological framework and practical tooling for reconstructing non-linear narratives and facilitating creator collaboration in game storytelling.
π Abstract
Indexical storytelling is gaining popularity in video games, where the narrative unfolds through fragmented clues. This approach fosters player-generated content and discussion, as story interpreters piece together the overarching narrative from these scattered elements. However, the fragmented and non-linear nature of the clues makes systematic categorization and interpretation challenging, potentially hindering efficient story reconstruction and creative engagement. To address these challenges, we first proposed a hierarchical taxonomy to categorize narrative clues, informed by a formative study. Using this taxonomy, we designed ClueCart, a creativity support tool aimed at enhancing creators' ability to organize story clues and facilitate intricate story interpretation. We evaluated ClueCart through a between-subjects study (N=40), using Miro as a baseline. The results showed that ClueCart significantly improved creators' efficiency in organizing and retrieving clues, thereby better supporting their creative processes. Additionally, we offer design insights for future studies focused on player-centric narrative analysis.