TanGO: Training-Free 3D Editing via Tangent-Space Guidance and Optimization

📅 2026-07-16
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses a key limitation of existing training-free 3D editing methods, which often suffer from semantic artifacts—such as collapse in preserved regions or incomplete transformations—due to global context sharing. To overcome this, the authors propose a novel training-free 3D editing framework that enables token-wise adaptive guidance within the tangent space of generative dynamics. Specifically, they introduce a one-step optimal control rule that dynamically modulates guidance strength based on directional discrepancies between source and target velocity fields. The approach innovatively combines tangent-space guidance with a von Mises–Fisher distribution-based metric for measuring directional differences, enabling fine-grained and adaptive editing control. Extensive experiments demonstrate that the method substantially reduces structural artifacts and outperforms current baselines across multiple evaluation metrics, achieving state-of-the-art performance.
📝 Abstract
While recent flow-matching 3D generative models (e.g., VecSet) adopt structured representations, their tokens share global context, causing conventional training-free editing to suffer from semantic artifacts such as collapsed preserved regions or incomplete transformations. To address this, we propose TanGO, a training-free framework that enables adaptive per-token steering in the tangent space of generative dynamics. To realize this selective control, we formulate a one-step optimal control rule and determine the strength of each token's control signal using a von Mises-Fisher inspired directional discrepancy derived from the source and target velocity fields. Experiments show that TanGO substantially reduces structural artifacts and achieves state-of-the-art performance, outperforming existing 3D editing baselines. The code is publicly available at https://github.com/siw00-lim/TanGO.
Problem

Research questions and friction points this paper is trying to address.

3D editing
training-free
semantic artifacts
structured representations
generative models
Innovation

Methods, ideas, or system contributions that make the work stand out.

training-free editing
tangent-space guidance
flow-matching 3D generation
per-token control
directional discrepancy
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