Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation

📅 2026-07-15
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
This work addresses the inefficiency and scene-specific tuning requirements of existing neural simulation methods for autonomous driving, which hinder the rapid generation of simulatable 3D environments. The authors propose a feedforward neural reconstruction model that, for the first time, generates complete, simulatable 3D driving scenes in a single forward pass. The model incorporates static and dynamic Gaussian layers, a sky cubemap, and camera ISP correction, while supporting non-pinhole camera models. Built upon the 3D Gaussian Splatting (3DGS) framework and the 3DGUT architecture, it leverages multi-view geometry and hierarchical representation learning. Evaluated on the Waymo Open Dataset, the method achieves a PSNR improvement of 2.01 dB over the strongest baseline and reconstructs multi-camera scenes in approximately 1.5 seconds, enabling seamless integration into closed-loop simulation systems such as NuRec and AlpaSim.
📝 Abstract
3D simulation platforms are critical for autonomous driving because they enable end-to-end policy evaluation, thereby reducing development costs and improving safety. In recent years, neural simulation has become predominant, with methods such as NuRec playing a central role; however, these methods remain relatively slow and typically require per-scene tuning. In this work, we present Instant NuRec, a feed-forward neural reconstruction model that turns a short multi-view driving log into a fully simulatable 3D Gaussian Splatting (3DGS) world in a single forward pass. The model accepts multi-view input from a calibrated camera rig and emits a layered output consisting of static and dynamic 3DGS layers, a sky cubemap, and per-camera ISP corrections, while providing native support for non-pinhole camera models via 3DGUT. It reconstructs a 10-20-second multi-camera scene in roughly 1.5 seconds and achieves a PSNR on the Waymo Open Dataset that is 2.01 dB above the strongest evaluated baseline. Instant NuRec is deeply integrated into NuRec and is compatible with AlpaSim for closed-loop simulation.
Problem

Research questions and friction points this paper is trying to address.

3D reconstruction
autonomous driving simulation
neural rendering
3D Gaussian Splatting
real-time simulation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Feed-forward reconstruction
3D Gaussian Splatting
Driving scene simulation
Non-pinhole camera support
Instant neural rendering
🔎 Similar Papers