From Far and Near: Perceptual Evaluation of Crowd Representations Across Levels of Detail

📅 2025-10-23
📈 Citations: 0
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🤖 AI Summary
This study addresses the trade-off between visual fidelity and computational efficiency in multi-scale crowd rendering. We systematically investigate users’ subjective perceptual differences across various character representations—geometric meshes, image-based proxies, Neural Radiance Fields (NeRF), and 3D Gaussians—under varying levels of detail (LoD) and observer distances. For the first time, we integrate psychophysical experiments, a structured visual quality questionnaire, and objective performance metrics into a comprehensive, multi-dimensional evaluation framework. Our results identify perceptual fidelity boundaries and computational efficiency breakpoints for each representation at near and far viewing distances. Based on these findings, we propose a perception-driven LoD classification principle that prioritizes human visual sensitivity over geometric or radiometric accuracy. This work provides empirical foundations and actionable optimization guidelines for real-time, visually plausible crowd rendering in interactive applications.

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📝 Abstract
In this paper, we investigate how users perceive the visual quality of crowd character representations at different levels of detail (LoD) and viewing distances. Each representation: geometric meshes, image-based impostors, Neural Radiance Fields (NeRFs), and 3D Gaussians, exhibits distinct trade-offs between visual fidelity and computational performance. Our qualitative and quantitative results provide insights to guide the design of perceptually optimized LoD strategies for crowd rendering.
Problem

Research questions and friction points this paper is trying to address.

Evaluating visual quality of crowd representations at different LoDs
Comparing perceptual trade-offs between four rendering techniques
Providing guidance for perceptually optimized crowd rendering strategies
Innovation

Methods, ideas, or system contributions that make the work stand out.

Evaluating crowd representations across detail levels
Comparing geometric meshes, impostors, NeRFs, and 3D Gaussians
Providing perceptual guidance for optimized crowd rendering
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