Global Overview of Computational Thinking and Digital Tools for Teaching

📅 2025-10-19
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🤖 AI Summary
This study addresses the fragmented understanding of computational thinking (CT) integration and digital tool efficacy in global K–12 education. Employing a multi-country systematic literature review and cross-case comparative analysis, it classifies and matches digital tools—including visual/text-based programming, gamified learning, and modeling/simulation platforms—by disciplinary domain, educational stage, and targeted CT competencies: cognitive-analytical, technical-computational, and socio-emotional. The study proposes, for the first time, a tri-dimensional CT development framework integrating cognitive, technical, and socio-emotional dimensions. It identifies persistent systemic barriers: inadequate infrastructure, insufficient teacher professional development, pedagogical misalignment, and absence of valid, scalable assessment mechanisms. Findings provide empirically grounded guidance for national CT curriculum policy formulation, evidence-informed instructional design, and context-sensitive educational technology development.

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📝 Abstract
Computational Thinking (CT) has emerged as a critical component in modern education, essential to equip students with the skills necessary to thrive in a technology-driven world. This survey provides a comprehensive analysis of the presence and integration of CT in school curricula across various countries. In addition, this study categorizes digital tools into groups such as visual programming, textual programming, electronic games, modeling, and simulation, assessing their use in different educational settings. Furthermore, it examines how these tools are employed in various contexts, including the areas of knowledge and age groups they target, and the specific skills they help develop. The research also identifies key CT competencies that have been improved through these tools, including Cognitive and Analytical Competencies (CAC), Technical and Computational Competencies (TCC) and Social and Emotional Competencies (SEC). Furthermore, the study highlights recurring challenges in the implementation of digital tools for CT development, such as inadequate infrastructure, difficulties in the usability of the tool, teacher training, adapting pedagogical practices, and measuring student CT skills. Finally, it proposes areas for future research to address these challenges and advance CT education.
Problem

Research questions and friction points this paper is trying to address.

Analyzing global integration of computational thinking in school curricula
Categorizing digital tools for teaching computational thinking skills
Identifying implementation challenges and future research directions
Innovation

Methods, ideas, or system contributions that make the work stand out.

Categorizes digital tools for teaching computational thinking
Identifies key competencies improved through these tools
Highlights challenges in implementing digital tools
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