About the job
Our Training Infrastructure team is building the distributed systems that power our next-generation Liquid Foundation Models. As we scale, we need to design, implement, and optimize the infrastructure that enables large-scale training. This is a high-ownership training systems role focused on runtime/performance/reliability (not a general platform/SRE role). You’ll work on a small team with fast feedback loops, building critical systems from the ground up rather than inheriting mature infrastructure.
Responsibilities
Design and build core systems that make large training runs fast and reliable
Build scalable distributed training infrastructure for GPU clusters
Implement and tune parallelism/sharding strategies for evolving architectures
Optimize distributed efficiency (topology-aware collectives, comm/compute overlap, straggler mitigation)
Build data loading systems that eliminate I/O bottlenecks for multimodal datasets
Develop checkpointing mechanisms balancing memory constraints with recovery needs
Create monitoring, profiling, and debugging tools for training stability and performance
Qualifications
Minimum
Hands-on experience building distributed training infrastructure (PyTorch Distributed DDP/FSDP, DeepSpeed ZeRO, Megatron-LM TP/PP)
Experience diagnosing performance bottlenecks and failure modes (profiling, NCCL/collectives issues, hangs, OOMs, stragglers)
Understanding of hardware accelerators and networking topologies
Experience optimizing data pipelines for ML workloads
Preferred
MoE (Mixture of Experts) training experience
Large-scale distributed training (100+ GPUs)
Open-source contributions to training infrastructure projects