Camera System Architect - PICO Lab VST - San Jose

ByteDance
San Jose2026-02-09研发

About the job

The VST/camera team focuses on finding low power, high image quality solutions for AR/VR camera systems, including developing CMOS sensors, novel optical/imaging sensors, ultra-compact camera module technologies, camera lens design, and algorithms. The team is vertically integrating HW/SW for system optimization, shaping the AI experience for the future.

Responsibilities

- Define and own the system architecture of end-to-end camera solutions, spanning optics, image sensors, compute platforms, mechanics, algorithms, and software.

- Drive hardware–software co-design to optimize system-level performance, power, cost, and scalability.

- Lead system-level imaging and perception performance definition, evaluation, and optimization across hardware and AI-based processing.

- Design and integrate computer vision and AI algorithms into production camera systems.

- Evaluate and integrate emerging imaging and AI technologies to maintain product competitiveness.

Qualifications

Minimum

- Master’s or PhD in Optical Engineering, Electrical Engineering, Computer Science, Computational Imaging, or related fields.

- 3+ years of experience in camera or imaging system development, with scope spanning both hardware and software.

- Proven full-cycle product development experience, including prototype builds, EVT, DVT, and mass production, in a hardware product environment.

- Leverage AI-assisted engineering tools (LLMs, VLMs) to accelerate design iteration, analysis, debugging, and technical decision-making.

- Strong system-level thinking, first-principles reasoning, and ability to make and defend complex technical trade-offs.

- Demonstrated ability to work effectively across cross-functional engineering teams.

Preferred

- Familiarity with SoC / ISP / NPU architectures and model-to-hardware adaptation or optimization.

- Hands-on experience with computer vision and machine learning, particularly in real-time or resource-constrained systems.

- Prior ownership of camera system architecture or subsystem technical leadership.