About the job
We are looking for a product leader to define and take to market NVIDIA’s enterprise solutions for game development. NVIDIA hardware and technology powers the world’s most ambitious games — both in runtime technologies such as RTX rendering and AI game characters, but also in AI and accelerated computing technologies used to build and operate games. These span from workstations and servers used to power artist, game developer, and AI developer workflows, to generative AI technology for content creation, coding agents, and QA, to accelerated data science libraries for anti-cheat, anti-toxicity, and matchmaking.
Responsibilities
Drive product strategy, feature requirements, roadmap, and go-to-market for the enterprise game developer product and technology portfolio.
Understand how studios build, ship, and operate games, and where NVIDIA should invest in products and technology to address market needs.
Lead a cross-functional team of engineering, developer relations, developer marketing, business development, and sales account managers to ship features, launch products, and grow adoption.
Partner with ISVs and engine developers to integrate NVIDIA enterprise technology natively into production workflows.
Work closely with OEM partners shipping enterprise solutions to drive go to market into the game development industry.
Own positioning, messaging, tradeshow strategy, and sales enablement.
Build personas, user journeys, and industry-specific narratives.
Build technical demos, trade-show narratives, and case studies working with lighthouse studios.
Qualifications
Minimum
8+ years of combined product management and product marketing experience, with meaningful time on game developer tools, game technology, graphics, or AI products.
Deep familiarity with modern game development workflows: real-time rendering, asset pipelines, build and test infrastructure, and live ops.
First-hand experience as a game developer, engine programmer, technical producer, or related role— you have shipped real content or code and can hold your own in a technical conversation with a studio’s principal engineer.
Knowledge of at least one major game engine (Unreal, Unity, or a proprietary AAA engine).
Strong written and verbal communication; able to translate deep technical material into crisp positioning for studios, executives, press, and partners.
Bachelor’s degree in Computer Science, Electrical Engineering, Game Development, or equivalent experience.
Ability to work in the Santa Clara, CA office.
Preferred
Background in enterprise developer platforms, on-prem AI deployments, or workstation/server product lines used by studios.
Established relationships across the game development community — studios, publishers, and engine teams.