About the job
NVIDIA is hiring software engineers for its Deep Learning & AI Compiler (DLC) team. The DLC has been the backbone of NVIDIA’s inference engine, spanning across data centers, personal devices, automotive, and robotics. The compiler must deliver leading inference performance, fast build time, reduced memory footprints, and ease of use in the forms of both Ahead-of-Time and Just-in-Time.
Responsibilities
Analyzing deep learning networks and developing compiler optimization algorithms.
Collaborating with members of the deep learning software framework teams and the GPU architecture teams to accelerate the next generation of deep learning software.
Scope of these efforts includes defining public APIs, performance optimizations and analysis, crafting and implementing compiler techniques for AI workloads and future NVIDIA GPUs.
Qualifications
Minimum
Bachelor’s, Master’s or Ph.D. in Computer Science, Computer Engineering, related field or equivalent experience.
3+ years of relevant work or research experience in performance analysis and compiler optimizations.
Experience with compiler technologies (e.g., MLIR, LLVM, XLA, Triton, etc.).
Excellent C/C++ and Python programming and software design skills, including debugging, performance analysis, and test design.
Ability to work independently, define project goals and scope, and lead your own development efforts.
Strong interpersonal skills are required along with the ability to work in a dynamic product-oriented team.
Preferred
Proficient in CPU and/or GPU architecture. CUDA or OpenCL programming experience.
Understanding of deep learning models, algorithms and frameworks, such as PyTorch, JAX.
GPU kernel authoring and performance analysis using tools such as Nsight Compute.
A track record of success in mentoring early-career engineers and interns is a bonus.
Track record on new hardware bring-up is a plus.