About the job
At NVIDIA, our Neural Graphics team builds technologies at the intersection of AI and real-time rendering. We reach millions of developers and creators through products like Alpasim, open platforms like Slang, our shader language and compiler for portable GPU programming. We work on hard, meaningful problems with curiosity and collaboration — and we're looking for a Neural Graphics Engineer to grow with us. This is an opportunity to learn from some of the most accomplished people in graphics and AI, and to make a meaningful impact early in your career!
Responsibilities
Implement and optimize neural graphics techniques within real-time rendering pipelines
Prototype neural rendering, differentiable graphics, and generative 3D approaches
Collaborate across teams to move ideas from concept to production
Contribute to our graphics software stack, including compilers, shaders, and runtime tools
Qualifications
Minimum
BS, MS, or PhD in Computer Science, Electrical Engineering, Physics, or a related field (or equivalent experience)
At least 2-4 years od practical experience and demonstrated ability in C++ and Python
Coursework or project experience in computer graphics, machine learning, or computer vision
A drive to learn, grow, and take on challenging problems
Preferred
Hands-on experience with neural rendering (NeRF, Gaussian splatting, differentiable rendering) or generative AI for 3D content
Experience with PyTorch and real-time rendering engines
Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development